Chris Slate Editor - Gaming Platforms & Editorial Analysis Next-Gen Gaming Blog

Chris Slate

Chris Slate

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Editor

Editor - Gaming Platforms & Editorial Analysis

Chris Slate is a games media contributor and editor covering Nintendo, PlayStation, Xbox, platform strategy and the evolution of gaming journalism. His work emphasizes careful sourcing, clear distinctions between confirmed information and speculation, and practical context for readers following major games and industry developments.

Chris.Slate@nextgengamingblog.com

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 Chris Slate is a games media editor and contributor focused on console platforms, editorial analysis and the changing role of gaming journalism. His background includes work with independent gaming publications, digital editorial projects, interview preparation and long-form features covering Nintendo, PlayStation, Xbox, platform development and games-media history. At Next Gen Gaming Blog, he evaluates major showcases, examines pre-release claims, edits interviews and helps shape analytical coverage of upcoming games and platform strategy. His editorial approach prioritizes clear sourcing, separation of reporting from opinion and careful treatment of rumors, promotional language and unresolved information. This perspective helps readers understand not only what is happening in games, but also the wider publishing, platform and media context behind each development. 

Topics

  • Video game journalism News reporting, criticism, interviews, editorial analysis and professional standards in games media.
  • Video game console Console platforms, hardware generations, platform strategy, software ecosystems and changes in how players access games.
  • Video game industry The publishing, development, marketing and platform structures that shape modern video games.

Latest articles by Chris Slate

Square Enix operating income jumps as Final Fantasy 7 Rebirth and Final Fantasy 14 drive growth

Square Enix has reported a significant rise in operating income for the quarter ending June 2026, citing strong sales of Final Fantasy 7 Rebirth and increased engagement in Final Fantasy 14 ahead of the Evercold expansion

Take-Two Remains Upbeat on Borderlands 4 Despite PC Performance Woes

Take-Two Interactive's Strauss Zelnick has reaffirmed support for Borderlands 4, stating that ongoing PC optimisation issues and mixed reviews have not altered the publisher's plans for the franchise or its live-service content

Light No Fire's Team Size Matches No Man's Sky Launch, Hello Games Confirms

Hello Games has revealed that Light No Fire is being developed by a compact team of 12 to 20 people, mirroring the studio's approach with No Man's Sky at launch and raising questions about the scale and pace of the new survival project

Limited Warhammer 40,000 Hive Edition Sells for $3,150 After Store Recall

A rare signed and numbered edition of Dan Abnett's Warhammer 40,000 novel Hive has sold on eBay for $3,150, following a controversial recall by Games Workshop that left collectors questioning how any copies survived

Burnout Revenge's Crash Mode and Traffic Checking Still Set the Standard

Burnout Revenge continues to stand out for its inventive Crash Mode and traffic checking mechanics, offering a distinct experience from Burnout 3: Takedown and influencing later racing games in the genre

Take-Two Confirms Borderlands 4 Support Continues Despite Mixed Launch

Take-Two has reaffirmed its commitment to ongoing Borderlands 4 content, stating that the game's commercial performance and technical issues have not changed its post-launch support plans as players await details on the Year 2 roadmap

No Man's Sky Marks 10 Years With Less Than 1% of Planets Explored

Hello Games has revealed that, a decade after launch, players have explored under 1% of No Man's Sky's 18 quintillion planets, as the studio celebrates the game's anniversary and teases its next major update

Bethesda Veteran Criticises Starfield's 1,000 Planets Design Approach

A former Bethesda developer has outlined how he would have structured Starfield's planetary exploration, arguing that the game's focus on quantity over handcrafted content limited its impact compared to The Elder Scrolls and Fallout

Valve Warns Steam Deck Owners of Data Breach After CEVA Attack

Valve has started alerting Steam Deck, Steam Machine and Steam Controller buyers in Europe to a data breach that may have exposed personal details, following a cyberattack on its logistics partner

Marvel Tokon: Fighting Souls PC Launch Marred by Performance and Access Issues

Marvel Tokon: Fighting Souls has arrived on Steam, but early PC players are reporting technical problems, lack of Linux support and regional restrictions linked to PlayStation Network requirements

Deltarune Chapter 5 Features Pokémon Artist Hitoshi Ariga's Character Design

Toby Fox has revealed that Deltarune Chapter 5 includes a character designed by Pokémon artist Hitoshi Ariga, with Fox making notable adjustments before its inclusion

Bethesda veteran critiques Starfield's 1,000 planets approach

Former Bethesda developer Nate Purkeypile has questioned Starfield's use of 1,000 explorable planets, suggesting the RPG would have benefited from fewer, more distinctive worlds rather than repeated procedural content

Ocarina of Time and Majora's Mask Now Running Natively on iOS Devices

Fan-developed native ports of The Legend of Zelda: Ocarina of Time and Majora's Mask are now operational on iOS, offering full controller support and bypassing emulation for a more authentic experience

Blizzard Emerges as Xbox's Top Studio After Overwatch and Diablo 4 Success

Blizzard Entertainment has reportedly become the leading Xbox studio, with Overwatch and Diablo 4: Lord of Hatred driving its strongest financial results in years, even as Microsoft's wider gaming division faces major restructuring and layoffs

Marvel Tokon PC Port Faces Major Issues as Players Abandon Platform

Marvel Tokon: Fighting Souls has launched with severe PC performance problems, prompting high-profile creators and many players to switch to PlayStation 5 while developer Arc System Works investigates