Chris Slate
Chris Slate
15 storiesEditor
Editor - Gaming Platforms & Editorial Analysis
Chris Slate is a games media contributor and editor covering Nintendo, PlayStation, Xbox, platform strategy and the evolution of gaming journalism. His work emphasizes careful sourcing, clear distinctions between confirmed information and speculation, and practical context for readers following major games and industry developments.
Chris.Slate@nextgengamingblog.com
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Education
Arizona State UniversityTopics
- Video game journalism News reporting, criticism, interviews, editorial analysis and professional standards in games media.
- Video game console Console platforms, hardware generations, platform strategy, software ecosystems and changes in how players access games.
- Video game industry The publishing, development, marketing and platform structures that shape modern video games.
Latest articles by Chris Slate
Square Enix operating income jumps as Final Fantasy 7 Rebirth and Final Fantasy 14 drive growth
Square Enix has reported a significant rise in operating income for the quarter ending June 2026, citing strong sales of Final Fantasy 7 Rebirth and increased engagement in Final Fantasy 14 ahead of the Evercold expansion
Take-Two Remains Upbeat on Borderlands 4 Despite PC Performance Woes
Take-Two Interactive's Strauss Zelnick has reaffirmed support for Borderlands 4, stating that ongoing PC optimisation issues and mixed reviews have not altered the publisher's plans for the franchise or its live-service content
Light No Fire's Team Size Matches No Man's Sky Launch, Hello Games Confirms
Hello Games has revealed that Light No Fire is being developed by a compact team of 12 to 20 people, mirroring the studio's approach with No Man's Sky at launch and raising questions about the scale and pace of the new survival project
Limited Warhammer 40,000 Hive Edition Sells for $3,150 After Store Recall
A rare signed and numbered edition of Dan Abnett's Warhammer 40,000 novel Hive has sold on eBay for $3,150, following a controversial recall by Games Workshop that left collectors questioning how any copies survived
Burnout Revenge's Crash Mode and Traffic Checking Still Set the Standard
Burnout Revenge continues to stand out for its inventive Crash Mode and traffic checking mechanics, offering a distinct experience from Burnout 3: Takedown and influencing later racing games in the genre
Take-Two Confirms Borderlands 4 Support Continues Despite Mixed Launch
Take-Two has reaffirmed its commitment to ongoing Borderlands 4 content, stating that the game's commercial performance and technical issues have not changed its post-launch support plans as players await details on the Year 2 roadmap
No Man's Sky Marks 10 Years With Less Than 1% of Planets Explored
Hello Games has revealed that, a decade after launch, players have explored under 1% of No Man's Sky's 18 quintillion planets, as the studio celebrates the game's anniversary and teases its next major update
Bethesda Veteran Criticises Starfield's 1,000 Planets Design Approach
A former Bethesda developer has outlined how he would have structured Starfield's planetary exploration, arguing that the game's focus on quantity over handcrafted content limited its impact compared to The Elder Scrolls and Fallout
Valve Warns Steam Deck Owners of Data Breach After CEVA Attack
Valve has started alerting Steam Deck, Steam Machine and Steam Controller buyers in Europe to a data breach that may have exposed personal details, following a cyberattack on its logistics partner
Marvel Tokon: Fighting Souls PC Launch Marred by Performance and Access Issues
Marvel Tokon: Fighting Souls has arrived on Steam, but early PC players are reporting technical problems, lack of Linux support and regional restrictions linked to PlayStation Network requirements
Deltarune Chapter 5 Features Pokémon Artist Hitoshi Ariga's Character Design
Toby Fox has revealed that Deltarune Chapter 5 includes a character designed by Pokémon artist Hitoshi Ariga, with Fox making notable adjustments before its inclusion
Bethesda veteran critiques Starfield's 1,000 planets approach
Former Bethesda developer Nate Purkeypile has questioned Starfield's use of 1,000 explorable planets, suggesting the RPG would have benefited from fewer, more distinctive worlds rather than repeated procedural content
Ocarina of Time and Majora's Mask Now Running Natively on iOS Devices
Fan-developed native ports of The Legend of Zelda: Ocarina of Time and Majora's Mask are now operational on iOS, offering full controller support and bypassing emulation for a more authentic experience
Blizzard Emerges as Xbox's Top Studio After Overwatch and Diablo 4 Success
Blizzard Entertainment has reportedly become the leading Xbox studio, with Overwatch and Diablo 4: Lord of Hatred driving its strongest financial results in years, even as Microsoft's wider gaming division faces major restructuring and layoffs
Marvel Tokon PC Port Faces Major Issues as Players Abandon Platform
Marvel Tokon: Fighting Souls has launched with severe PC performance problems, prompting high-profile creators and many players to switch to PlayStation 5 while developer Arc System Works investigates
Chris Slate