Chris Slate Editor - Gaming Platforms & Editorial Analysis Next-Gen Gaming Blog

Chris Slate

Chris Slate

15 stories

Editor

Editor - Gaming Platforms & Editorial Analysis

Chris Slate is a games media contributor and editor covering Nintendo, PlayStation, Xbox, platform strategy and the evolution of gaming journalism. His work emphasizes careful sourcing, clear distinctions between confirmed information and speculation, and practical context for readers following major games and industry developments.

Chris.Slate@nextgengamingblog.com

·

 Chris Slate is a games media editor and contributor focused on console platforms, editorial analysis and the changing role of gaming journalism. His background includes work with independent gaming publications, digital editorial projects, interview preparation and long-form features covering Nintendo, PlayStation, Xbox, platform development and games-media history. At Next Gen Gaming Blog, he evaluates major showcases, examines pre-release claims, edits interviews and helps shape analytical coverage of upcoming games and platform strategy. His editorial approach prioritizes clear sourcing, separation of reporting from opinion and careful treatment of rumors, promotional language and unresolved information. This perspective helps readers understand not only what is happening in games, but also the wider publishing, platform and media context behind each development. 

Topics

  • Video game journalism News reporting, criticism, interviews, editorial analysis and professional standards in games media.
  • Video game console Console platforms, hardware generations, platform strategy, software ecosystems and changes in how players access games.
  • Video game industry The publishing, development, marketing and platform structures that shape modern video games.

Latest articles by Chris Slate

Take-Two CEO Predicts Streaming Will Match Console Quality by 2029

Take-Two's Strauss Zelnick has suggested that commercial-grade video game streaming could rival console performance within three years, but only if it can deliver titles like GTA 6 with the same fidelity and responsiveness

Inde Navarrette Eyes Resident Evil Voice Role as Gaming Ambitions Grow

Obsession star Inde Navarrette has revealed she is moving into voice acting for games, expressing a strong interest in joining Capcom's Resident Evil series. Her comments highlight a growing crossover between screen talent and major gaming franchises

Big Walk's Co-op Puzzles Redefine Communication in Multiplayer Gaming

Big Walk, developed by House House, challenges players to solve open-world puzzles through proximity voice chat and teamwork, offering a distinctive co-op experience that relies on shared language and creative problem-solving

Madden NFL 27 Preview: Persona Engine and Passing Overhaul Impress Early

EA Sports has released early impressions of Madden NFL 27, highlighting a reworked passing system and the new Persona Engine for Franchise mode, with initial feedback suggesting meaningful improvements over last year's entry

Persona series surpasses one million sales in Sega's latest quarter

Sega has reported that Atlus' Persona series sold over a million copies between April and June 2026, despite no new releases, as anticipation builds for Persona 4 Revival and Persona 6

Mark Darrah explains why Baldur's Gate 3 succeeds as a sequel

Mark Darrah, who worked on the original Baldur's Gate games, has highlighted why Baldur's Gate 3 stands out as a sequel, crediting its willingness to evolve beyond the series' classic formula and embrace new influences

Gears of War: E-Day Beta Sets Franchise Record for Steam Players

The Gears of War: E-Day open beta has delivered the highest Steam concurrent player peak in series history, with early access numbers already surpassing previous entries ahead of the full October release

Crimson Desert patch resolves quick slot food bug after player outcry

Pearl Abyss has released a patch for Crimson Desert that addresses a persistent inventory bug, finally correcting how food items are assigned to the quick slot and responding to weeks of player frustration

GTA 6 Release Date Holds for November as Take-Two Details Next Reveal

Take-Two has reaffirmed Grand Theft Auto VI's 19 November release date and outlined plans for an extended preview, while also reporting strong sales for GTA 5 and NBA 2K26 in its latest financial update

Datamine Reveals Cut Vehicle Combat Plans for Call of Duty: World at War

Newly surfaced datamined content suggests Call of Duty: World at War once aimed for a much greater emphasis on vehicle combat in multiplayer, including customisable tanks and dedicated maps, before these features were scaled back or removed

Quake Remaster Adds Free 19-Level Campaign for 30th Anniversary

id Software and MachineGames have released a substantial new campaign for the 2021 Quake remaster, offering 19 fresh levels, new weapons, and expanded replayability to mark the franchise's 30th anniversary

That's No Moon Layoffs Impact Crossfire Development Team

Crossfire developer That's No Moon has confirmed a round of layoffs affecting technical and environmental artists, raising questions about the studio's ongoing AAA project and its future release plans

Indie Dev Raises Alarm After Google AI Reveals Private Game Detail

A solo developer behind Operation Octo has reported that Google's Gemini AI surfaced a confidential character name from their unreleased content, prompting new questions about how AI systems access and process private game development data

Baldur's Gate 3 Video Reveals 10 Rare Endings and Hidden Scenes Next-Gen Gaming Blog
PC

Baldur's Gate 3 Video Reveals 10 Rare Endings and Hidden Scenes

Larian Studios has published a new video highlighting ten of the rarest scenes and character outcomes in Baldur's Gate 3, including obscure endings and narrative twists that most players will never encounter

Studio Reset Reveals The Eventide, a Neon-Noir Supernatural Mystery

BioWare veterans at Studio Reset have announced The Eventide, a supernatural detective game set in a neon-lit Canadian city, promising creative risks and narrative depth rarely seen in AAA development