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Paramount Moves Ahead With a Live-Action Cyberpunk 2077 Film

Chris Slate Editor - Gaming Platforms & Editorial Analysis Next-Gen Gaming Blog

Post by Chris Slate

Paramount Moves Ahead With a Live-Action Cyberpunk 2077 Film Next-Gen Gaming Blog
Paramount Moves Ahead With a Live-Action Cyberpunk 2077 Film

Paramount Pictures is developing a live-action Cyberpunk 2077 film with Lorenzo di Bonaventura and CD Projekt RED attached as producers. No writer, director, cast or release date has been announced.

Deadline reported the project on October 8, 2026, describing it as an early-stage development effort. Paramount Pictures has attached Lorenzo di Bonaventura as producer, while CD Projekt RED is also producing.

A Reported Film Deal

The deal puts Paramount Pictures, di Bonaventura and CD Projekt RED behind a live-action project set in the world of the studio's most commercially successful role-playing property. The film will take place within the Cyberpunk 2077 universe. No one has confirmed that it will retell the game's story.

There is also no confirmation that the film will follow V. Johnny Silverhand has not been identified as part of the project.

CD Projekt RED co-CEO Michał Nowakowski publicly confirmed the company's participation. He said the studio was excited about a future partnership with Paramount and that both companies share creative ambitions. Further details, he indicated, would come later.

That confirmation establishes the collaboration, but the creative package remains largely blank.

No writer has been announced. No director has been named. The cast remains unknown. Paramount has provided no production schedule or release date.

Variety also confirmed the project's existence, according to reporting summarized by tbreak. The available information does not identify the characters the film will use. Its location is also unknown, as is the storyline.

Early development can open a route toward production without putting cameras on a set. The confirmed record currently supports a live-action adaptation, a named producer and CD Projekt RED's producing involvement. It does not support claims about a completed film package.

Di Bonaventura brings a long record of producing large-scale genre films. His credits include Constantine. They include Four Brothers. They include DOOM. They include Derailed. They include Shooter. They include Transformers. They include 1408. They include Stardust. They include Transformers: Revenge of the Fallen. They include G.I. Joe: The Rise of Cobra. They include Salt. They include RED. They include Transformers: Dark of the Moon. They include Transformers: Age of Extinction. They include Deepwater Horizon. They include Bumblebee. They include Transformers: Rise of the Beasts. They include Meg 2: The Trench. They include Transformers One. He is also working on the long-discussed Constantine 2 movie.

Why the Game Matters

  • Cyberpunk 2077 gives Paramount Pictures a recognizable game property with an established audience. That is a different commercial starting point from an untested screen concept.

    CD Projekt RED announced in July that the game had sold over 40 million units. The Phantom Liberty DLC had sold more than 15 million units. Those figures explain the commercial logic behind a film adaptation, although they say nothing about the movie's eventual quality or direction.

    The project also fits Paramount's broader push into videogame adaptations. Gizmodo described it as the studio's third major game-IP initiative in a recent period, following moves involving Street Fighter and Call of Duty. That context helps explain the studio's interest in another established interactive property. It provides no evidence about the film's story or release timetable.

    Keanu Reeves adds another obvious point of interest. He played Johnny Silverhand in Cyberpunk 2077, and di Bonaventura has worked with the actor multiple times. Reeves has not been confirmed for the film. No casting has been announced.

    The rights question fits a wider pattern in which control of a game property can remain separate from control of its screen adaptations. NGB previously examined that distinction in an earlier rights breakdown. The Cyberpunk 2077 report concerns a proposed film adaptation, not a confirmed transfer of ownership.

    For players, the immediate consequence is limited. The project does not announce a new game. It does not change the status of the Cyberpunk 2077 sequel. It provides no date for a screen release.

    What it does show is that Paramount Pictures and CD Projekt RED are developing another use for a property that has already reached a substantial audience through games and downloadable content.

    What Remains Unknown

    The adaptation's creative direction is undisclosed. There is no confirmed information about whether it would follow an existing character. A new protagonist has not been announced. The film could revisit Night City, but that has not been confirmed. A separate story within the setting also remains possible.

    The source material provides no details about tone. The rating is unknown. Production scale has not been disclosed. Neither has the filming timetable. CD Projekt RED's day-to-day involvement beyond its producing role is also unclear.

    Those gaps prevent a meaningful judgment about the film itself. A successful game does not automatically produce a finished screenplay. A producer's previous credits do not establish the future adaptation's quality. They also do not establish its schedule or commercial performance.

    The strongest confirmed context is the game's sales record. CD Projekt RED has publicly confirmed the partnership. Deadline reported di Bonaventura's attachment.

    CD Projekt RED is already working on a sequel to Cyberpunk 2077. That project remains in pre-production and is likely to arrive around 2030 or later. The film therefore sits alongside a long game-development timeline, with no evidence that it will affect the sequel's plans.

    An attached producer signals involvement in developing and organizing a project. It does not confirm a shooting date or completed production. The 40 million sales figure establishes the game's reach. The partnership and producer attachments establish the current direction of the adaptation. No writer, director, cast or release date has been announced.

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