Developer Update

36 stories

Myth of Empires: Throne Puts Flying Mounts Into Combat

Myth of Empires: Throne outlines S4 flying mounts for aerial combat and exploration. Taming and progression are planned, but the feature remains in development.

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ArcheAge Chronicles Sets Its Early Access Plan

XLGAMES has outlined ArcheAge Chronicles' buy-to-play model and current gameplay plans. A public Steam Next Fest demo will add a new dungeon and PvP, while PC Early Access is set for Steam in the fourth quarter of 2026.

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Jagex Builds Old School RuneScape's Next Chapter Around Menaphos

Menaphos will open in Old School RuneScape in 2027, bringing a master-tier quest, the game's first Skilling Dungeon and a Soul Altar. Jagex is also expanding the game's servers and planning more updates while keeping its long-running identity intact.

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Kojima Says PHYSINT Will Break From Metal Gear

Hideo Kojima says PHYSINT will take a different path from Metal Gear after Xbox replaced Sony as publisher. Casting and performance-capture work are still underway, and no release window has been announced.

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Tales of Symphonia Definitive Edition Beta Starts on 11 October

A fan-made Steam mod will enter public testing on 11 October 2026. It restores 60 frames per second, missing content, GameCube-based textures and combat changes aimed at fixing the dated PC port.

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Carbon Will Shrink Gear Footprints and Add Inventory Rows

Carbon plans to reduce every 2×4 item to 2×3 and add two inventory rows. Players will unlock the extra space through progression and specific items.

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Stink Buddies Playtest Passes 5,000 Players Before Closing

Castello Inc's Steam playtest for Stink Buddies has passed 5,000 players and received around 1,500 survey responses before closing on 6 October 2026.

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Alan Wake 3 May Be Remedy's Next Mystery Project

Remedy Entertainment may already be working on its next Alan Wake game. Kyle Rowley's reported role as co-director of an unannounced project gives the theory weight, but neither the studio nor Rowley has confirmed the game's identity.

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Season 4 Builds a Floating World for Guild Competition

Season 4 is taking shape around Voidbound Realm, a planned 8 km × 8 km sky map with floating islands, flying mounts, base building and a new Spiritual Qi system meant to drive Guild competition. The project remains unverified by independent authoritative sources.

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Naughty Dog Sets Full Intergalactic Reveal for 2027

Naughty Dog will show Intergalactic: The Heretic Prophet in full during 2027. The studio has also confirmed two very early The Last of Us projects set after Part II.

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Path of the Yaoguai Demo Arrives on Steam

Path of the Yaoguai is now available as a free Steam demo. The update adds new systems and interface changes based on the recent Playtest, with another build planned for October 13.

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Nulphia releases a three-hour demo on Steam

Solo developer Kirill Poletaev has released Nulphia's first public Steam demo. It offers two to three hours of exploration, combat, puzzles and story across the game's opening chapter.

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Riftbound Radiance adds Neeko and three new card mechanics

Riot Games has revealed Riftbound: Radiance, with nine new Legends, three new mechanics and the game's first neutral-domain Champion Unit. The set launches worldwide on 23 October 2026.

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Stellar Blade may change when its sequel arrives

Stellar Blade director Kim Hyung-tae says Shift Up may still have plans for the 2024 action RPG. More changes could arrive with the sequel, while the Complete Edition is set for Nintendo Switch 2 on November 6, 2026.

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Beast of Reincarnation Plans Tougher Combat Beyond Hard Mode

Game Freak has outlined several changes for Beast of Reincarnation after player feedback. The plans include tougher difficulty settings, new boss attack patterns and a shorter route through New Game Plus.

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Xenogears Atlas Is Rebuilding the Classic for Modern PCs

The unofficial Xenogears Atlas project is going beyond a basic PC port. It has a rebuilt battle engine, locally upscaled HD textures and enhanced FMV, but it is still an early fan project with no official Square Enix status or release date.

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Why Crimson Desert Chose Its Own Engine Over Unreal Engine 5

Pearl Abyss says its proprietary Blackspace Engine gave Crimson Desert more control over release timing and updates. The studio also sees it as a way to move beyond the limits of the Black Desert MMO engine.

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Kojima Says Sony Should Have Warned Him Before Dropping Physint

Hideo Kojima says Sony ended its Physint funding during an unexpected Zoom call, despite their 30-year relationship. Xbox now supports the project, which has Bill Skarsgård attached as its lead actor.

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ONE FENIX DOWN Steam launch moves to November for final polish

Regalcraft Games has shifted the Steam release of ONE FENIX DOWN to 9 November 2026, extending development to refine combat, visuals and narrative for its retro-inspired RPG debut

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Bodycam's Locked & Loaded Update Rebuilds FPS Combat on PC

Reissad Studio has launched the v0.8 Locked & Loaded update for Bodycam on Steam, introducing a complete overhaul of character physics, procedural animations, weapon customisation and audio, plus a new map and major technical upgrades

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CD Projekt Red Expands Team for Secret Project Hadar as Witcher 4 Takes Priority

CD Projekt Red is actively recruiting for its unannounced Project Hadar, aiming to grow the team to 50 developers by year-end, while The Witcher 4 and a new Witcher 3 expansion remain the studio's main focus

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Naughty Dog Completes Performance Capture for Intergalactic: The Heretic Prophet

Naughty Dog has announced that performance capture for Intergalactic: The Heretic Prophet is now complete, signalling a major milestone for the studio's next game and raising expectations for a possible 2027 release window

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Pokémon Designer James Turner Returns as Creative Director for Franchise Art

James Turner, known for his unique Pokémon designs and recent work on The Plucky Squire, has rejoined the Pokémon franchise as Creative Director of Art and Design at The Pokémon Company International, ahead of Generation 10's arrival

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Arc Raiders Expeditions Paused Until 2027 as Embark Targets Major Overhaul

Embark Studios has confirmed that all future Arc Raiders Expeditions will be suspended until early 2027, with the team promising significant improvements in response to ongoing player feedback and persistent gameplay concerns

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Horizon 3 in Early Planning at Guerrilla, Release Still Years Off

Guerrilla Games is reportedly in the early planning stages for Horizon 3, with only a small team assigned and no release window yet. The next mainline entry in the Horizon series is not expected for several years

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Sean Murray Explains Light No Fire's Long Silence and Reveals Ambition

Hello Games' Sean Murray has addressed the near-total silence around Light No Fire since its 2023 reveal, confirming the blackout was unplanned and offering new insight into the project's scale and development approach

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House House Pauses on Big Walk Updates as Studio Takes Post-Launch Break

House House has confirmed there are no immediate content updates planned for Big Walk, with the studio focusing on rest after launch and encouraging players to explore the game's open-ended systems

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CD Projekt Red Reduces Project Sirius Team as Witcher Spin-Off Faces Layoffs

CD Projekt Red has confirmed a round of layoffs affecting the team behind Project Sirius, the multiplayer Witcher spin-off, as the studio adjusts development resources and continues work on multiple major titles

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Light No Fire's Team Size Matches No Man's Sky Launch, Hello Games Confirms

Hello Games has revealed that Light No Fire is being developed by a compact team of 12 to 20 people, mirroring the studio's approach with No Man's Sky at launch and raising questions about the scale and pace of the new survival project

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Deltarune Chapter 5 Features Pokémon Artist Hitoshi Ariga's Character Design

Toby Fox has revealed that Deltarune Chapter 5 includes a character designed by Pokémon artist Hitoshi Ariga, with Fox making notable adjustments before its inclusion

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That's No Moon Layoffs Impact Crossfire Development Team

Crossfire developer That's No Moon has confirmed a round of layoffs affecting technical and environmental artists, raising questions about the studio's ongoing AAA project and its future release plans

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The Ascent Marks Fifth Anniversary With Major Update and Sequel Hints

The Ascent will receive a significant update in November 2026, promising improvements for solo and co-op play. Publisher Krafton and developer Neon Giant have also suggested that a sequel and new platform versions are in development

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Wuchang: Fallen Feathers Sequel Announced as Original Creator Returns

A sequel to Wuchang: Fallen Feathers is officially in development, led by original creative director Xia Siyuan at a new studio, following earlier reports of the team's disbandment and a transfer of franchise rights to 505 Games

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Lightspeed LA Restructures Last Sentinel, Staff Impacted by Creative Shift

Lightspeed LA has announced a major change in the creative direction of Last Sentinel, resulting in staff layoffs and a renewed focus on meeting player expectations for the upcoming open-world action game

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Assassin's Creed Black Flag Resynced rebuilt from scratch for 2026 release

Ubisoft has revealed that Assassin's Creed Black Flag Resynced required a full redevelopment, as the original 2013 codebase was unsuitable for modern platforms and technology. The remake closely follows the original but is fundamentally a new build

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ZA/UM Announces Layoffs After Zero Parades: For Dead Spies Launch

ZA/UM, the studio behind Disco Elysium, has confirmed layoffs affecting up to 32 staff members following the release of Zero Parades: For Dead Spies, citing commercial challenges despite critical praise

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