Industry Analysis
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GTA Online Will Continue After GTA 6, While Separate Multiplayer Points to 2027
Take-Two says GTA Online will continue after GTA 6 launches on November 19, 2026. Twitch CEO Dan Clancy has pointed to a possible 2027 window for separate multiplayer, but Rockstar has not confirmed that date.
Marvel's Wolverine Beats Every PS5 Exclusive Since Spider-Man 2
Alinea Analytics estimates that Marvel's Wolverine sold 1.9 million copies and generated $130 million in three days on PS5, despite mixed online discussion and a 77 Metacritic score. Sony has not officially disclosed launch sales.
Marvel's Wolverine outsells every PS5 exclusive since Spider-Man 2
Marvel's Wolverine launched worldwide on September 15, 2026. Alinea Analytics estimates that the PS5 exclusive sold 1.9 million copies and generated about $130 million in three days, despite mixed social media reaction and a 77 Metacritic score.
Xbox Game Pass rumour points to price cut and loss of day one games
A widely discussed rumour suggests Xbox Game Pass could drop to $19.99 but lose day one releases and split cloud gaming into a paid add-on, raising questions about the future value of the service for subscribers
GTA 6 launch sales projection surges as Reddit activity hits new peak
GTA 6 is now projected to sell up to 48 million units at launch after a surge in Reddit engagement and a Netflix trailer preview that triggered over 100000 new US sign-ups according to new analyst reports
Physint development shifts to Xbox after PlayStation withdrawal
Kojima Productions' Metal Gear-inspired Physint has left PlayStation after Sony cancelled its involvement in June. Microsoft has stepped in to publish the game for Xbox, ensuring the project's survival and a new platform direction
DON'T NOD faces survival crisis after Aphelion launch and job cuts
DON'T NOD has issued a stark warning about its future, revealing plans to cut up to 90 jobs and admitting it may not survive beyond January 2027 after the commercial failure of Aphelion and a sharp drop in revenue
Riot Games Faces Doubt as League of Legends MMO Remains in Development
Riot Games has reaffirmed its commitment to the long-awaited League of Legends MMO, but player scepticism is mounting after years of resets, leadership changes and the recent end of support for 2XKO
Double Fine regains independence after Xbox exit and major staff cuts
Double Fine has returned to full independence following Xbox's divestment and a quarter of its staff being laid off. Founder Tim Schafer outlines the studio's survival strategy and creative future as it navigates a challenging industry landscape
Halo Co-Creator Would Take Series in a Darker Direction
Marcus Lehto, co-creator of Halo, has outlined how he would approach a new entry in the franchise, suggesting a darker, more grounded military tone that might not appeal to all fans. His comments highlight ongoing debate about the series' future direction
Halo 2's Abrupt Ending Still Divides Players After 22 Years
Halo 2's campaign conclusion remains one of the most debated moments in Xbox history, with its sudden credits roll still sparking discussion about development pressures and cut content
Mafia Studio Rejects GTA Comparisons, Insists on Distinct Identity
Hangar 13, the developer behind Mafia: The Old Country, has addressed ongoing comparisons to Grand Theft Auto, clarifying that GTA does not influence their creative direction and that the two franchises have diverged significantly over time
The Witcher 3's Early NPC AI Led to Unintended Behaviours
CD Projekt Red has revealed that early in The Witcher 3: Wild Hunt's development, the team's focus on realistic NPC schedules resulted in unexpected in-game behaviours, highlighting the challenges of simulating convincing open-world populations
No Man's Sky Marks 10 Years With Less Than 1% of Planets Explored
Hello Games has revealed that, a decade after launch, players have explored under 1% of No Man's Sky's 18 quintillion planets, as the studio celebrates the game's anniversary and teases its next major update
Bethesda Veteran Criticises Starfield's 1,000 Planets Design Approach
A former Bethesda developer has outlined how he would have structured Starfield's planetary exploration, arguing that the game's focus on quantity over handcrafted content limited its impact compared to The Elder Scrolls and Fallout
Bethesda veteran critiques Starfield's 1,000 planets approach
Former Bethesda developer Nate Purkeypile has questioned Starfield's use of 1,000 explorable planets, suggesting the RPG would have benefited from fewer, more distinctive worlds rather than repeated procedural content
Lost Final Fantasy 7 Spin-Off Preserved After Two Decades
Dirge of Cerberus - Lost Episode, a rare Final Fantasy 7 mobile spin-off, has been recovered and preserved after years of being unplayable, thanks to a dedicated effort involving significant technical and financial investment
Lies of P Sequel Faces Pressure After Difficulty Options Update
Lies of P's developers have revealed the internal debate behind adding easier difficulty settings, and how player feedback is shaping the direction and expectations for the sequel
Mark Darrah explains why Baldur's Gate 3 succeeds as a sequel
Mark Darrah, who worked on the original Baldur's Gate games, has highlighted why Baldur's Gate 3 stands out as a sequel, crediting its willingness to evolve beyond the series' classic formula and embrace new influences
Studio Reset Reveals The Eventide, a Neon-Noir Supernatural Mystery
BioWare veterans at Studio Reset have announced The Eventide, a supernatural detective game set in a neon-lit Canadian city, promising creative risks and narrative depth rarely seen in AAA development
RuneScape U-turns on One-Time-Use Microtransactions After Player Pushback
Jagex has reversed its decision to introduce consumable microtransaction cosmetics in RuneScape, moving to a permanent unlock model following immediate negative feedback from the player community
BABYMONSTER's Asa Sparks Ada Wong Comparisons After Viral Selfies
BABYMONSTER's Asa has drawn attention from both K-pop and gaming communities after sharing selfies that closely resemble Resident Evil's Ada Wong, igniting discussion about character likeness and fan culture across platforms
Mario's Dash Move Was a Bug: Miyamoto Explains the Series Staple
Nintendo's Shigeru Miyamoto has revealed that Mario's iconic dash ability in 2D games began as an unintentional bug, not a planned feature, and explains why it was kept in the final release
Baldur's Gate 3 Third-Person Mod Ignites Debate Over Game's Core Identity
A new third-person camera mod for Baldur's Gate 3 has gone viral, dividing the community over whether such features enhance or undermine the classic cRPG experience. The discussion raises questions about player choice and the future of Larian's design philosophy
Xbox Restructuring Shifts Focus to Legacy Franchises Over New Ideas
Xbox has announced a major restructure, cutting 3,200 jobs and parting ways with several studios. The company is now prioritising established franchises like Halo and Fallout, raising questions about the future of original game development