Gameplay Analysis

15 stories

Bloomwalker store pages go live for Xbox PlayStation and Steam

Netmarble has launched official store pages for Bloomwalker on Xbox PlayStation and Steam alongside a new trailer from Tokyo Game Show 2026 giving players a first look at the crafting adventure's customisable Pocket Dimension

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Marvel's Wolverine advanced ray tracing tested on PlayStation 5 Pro

A new technical comparison reveals how Marvel's Wolverine leverages the PlayStation 5 Pro's advanced ray tracing, with the upgraded console sustaining high frame rates and sharper visuals while losing only a few frames per second

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Toada Brava Demo Brings Hand-Drawn JRPG Action to Steam on PC

Asteristic Game Studio has unveiled Toada Brava, a 2D turn-based RPG inspired by JRPG classics, with a playable demo now live on Steam. Set in a Latin American-inspired world, the game promises instant battles and music-driven magic

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GTA 5's Michael Actor Rejects Claims GTA 6 Looks Too Familiar

Ned Luke, who played Michael De Santa in Grand Theft Auto 5, has dismissed criticism that Grand Theft Auto 6 appears too similar to its predecessor, highlighting Rockstar's technical progress and new gameplay features shown in recent footage

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GTA 6 Fans Trace Jason and Lucia's Apartment to Demolished Miami Block

Grand Theft Auto 6 players believe they have identified the real Miami building that inspired Jason and Lucia's Vice City apartment, but the original structure no longer exists and cannot be visited

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Rockstar Chose Netflix for GTA 6 Extended Look, Not the Other Way Round

Rockstar Games has clarified it was their decision to debut Grand Theft Auto 6: Extended Look exclusively on Netflix for a limited period, challenging assumptions about the streaming partnership and raising new questions about future marketing plans

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GTA 6 Trailer Sparks Debate Over Streamer Reference in Netflix Showcase

Rockstar's extended Grand Theft Auto VI gameplay reveal on Netflix included a side mission that appears to reference Kick streamer Neon, prompting discussion among creators and fans about the game's approach to real-world influencer culture

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GTA 6 Console Versions Target 30fps as 60fps Mode Deemed Unlikely

Technical analysis of Grand Theft Auto 6's latest showcase suggests the game will run at 30 frames per second on PlayStation 5 and Xbox Series X/S, with experts warning that a 60fps mode is improbable even on high-end PCs

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GTA 6 Extended Look Reveals Range of Side Activities for Players

Rockstar has released nearly 30 minutes of Grand Theft Auto 6 footage, offering a closer look at the variety of side activities players can expect beyond the main missions, from rally racing to base-jumping and more

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MR. RECORDS Announced for Nintendo Switch 2 with New Gameplay Trailer

Wired Productions and Glee-Cheese have confirmed MR. RECORDS for Nintendo Switch 2, debuting a new gameplay trailer at the Future Games Show during Gamescom and highlighting its rhythm adventure structure

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Black Myth: Zhong Kui Trailer Reveals a More Grounded Direction

Game Science has released the first gameplay trailer for Black Myth: Zhong Kui, signalling a shift from the epic scale of Black Myth: Wukong to a more grounded, character-driven approach. The footage suggests a focus on narrative and atmosphere over spectacle

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Tides of Annihilation Faces Player Debate After Gwendolyn Model Update

Eclipse Glow Games has responded to player concerns after new gameplay footage for Tides of Annihilation revealed a revised facial model for main character Gwendolyn, prompting discussion about the game's evolving art direction and technical choices

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Insomniac Clarifies Wolverine Suit Healing in Marvel's Wolverine Gameplay

Insomniac Games has addressed community questions about Marvel's Wolverine, explaining why Logan's suit appears to heal alongside his body in recent gameplay footage and how this decision balances visual impact with gameplay practicality

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Early Demon's Souls Footage Reveals Dropped First-Person Camera Option

Unreleased 2007 prototype footage has surfaced showing that Demon's Souls once featured a first-person camera mode, offering a glimpse at scrapped mechanics and early design decisions from Japan Studio PD#3

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Okami's Iconic Log Scene Was Inspired by Spider-Man 2's Train Rescue

Hideki Kamiya has revealed that a memorable gameplay sequence in Okami was directly influenced by a pivotal scene from Sam Raimi's Spider-Man 2, offering new insight into the creative process behind the 2006 classic

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