Editorial

12 stories

Marvel's Wolverine Beats Every PS5 Exclusive Since Spider-Man 2

Alinea Analytics estimates that Marvel's Wolverine sold 1.9 million copies and generated $130 million in three days on PS5, despite mixed online discussion and a 77 Metacritic score. Sony has not officially disclosed launch sales.

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Why Crimson Desert Chose Its Own Engine Over Unreal Engine 5

Pearl Abyss says its proprietary Blackspace Engine gave Crimson Desert more control over release timing and updates. The studio also sees it as a way to move beyond the limits of the Black Desert MMO engine.

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Bruce Straley apologises after God of War Laufey criticism

Former Naughty Dog director Bruce Straley named God of War Laufey while criticising repetitive AAA design. He later apologised to Sony Santa Monica and said his comments had been taken out of context.

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Bruce Straley apologises after God of War Laufey criticism

Bruce Straley cited God of War Laufey while criticising repetitive triple-A design, then apologised to Sony Santa Monica. He said the unreleased game was an example in a wider industry argument, not his target.

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Rock Band's Multiplayer Legacy and the End of a Gaming Era

Rock Band transformed multiplayer gaming on Xbox 360, offering a physical and social experience that stood apart from traditional rhythm games. Its impact was felt across the industry, but its unique moment has yet to be recaptured

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Halo 2's Abrupt Ending Still Divides Players After 22 Years

Halo 2's campaign conclusion remains one of the most debated moments in Xbox history, with its sudden credits roll still sparking discussion about development pressures and cut content

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Why Mass Effect's Original Story Still Defines the Trilogy

BioWare's Mass Effect trilogy is often praised as a whole, but the original game's narrative, world-building and player agency remain unmatched by its sequels. We examine what set the first entry apart and why its legacy endures

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The Witness's Platinum Trophy Remains a Rare Feat Ten Years On

Jonathan Blow's The Witness set a new standard for puzzle difficulty in 2016, with its infamous final challenge still regarded as one of PlayStation's toughest platinum trophies a decade later

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What GTA 6 Could Learn From Grand Theft Auto IV's Design

With anticipation building for Grand Theft Auto VI, a look back at Grand Theft Auto IV highlights features and design choices that could influence Rockstar's next entry, from world-building to driving mechanics and character depth

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Stereotypes Still Limit Perceptions of Women's Gaming Choices

A recent discussion on the G+RLS podcast examined persistent stereotypes about women in gaming, questioning why certain genres are seen as more acceptable for female players and highlighting ongoing barriers to broader participation

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Grand Theft Auto: Chinatown Wars Remains a Standout in the Series

Rockstar's Grand Theft Auto: Chinatown Wars brought mature open-world gameplay to the Nintendo DS, introducing inventive mechanics and a distinct style that set it apart from other GTA entries

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Path of Exile co-creator critiques modern ARPG progression systems

Path of Exile co-creator Chris Wilson has outlined why traditional character progression systems, such as those found in Diablo 2, remain popular with genre veterans despite the rise of more streamlined approaches in modern action RPGs

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