Layoff Report

15 stories

DON'T NOD faces survival crisis after Aphelion launch and job cuts

DON'T NOD has issued a stark warning about its future, revealing plans to cut up to 90 jobs and admitting it may not survive beyond January 2027 after the commercial failure of Aphelion and a sharp drop in revenue

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Double Fine regains independence after Xbox exit and major staff cuts

Double Fine has returned to full independence following Xbox's divestment and a quarter of its staff being laid off. Founder Tim Schafer outlines the studio's survival strategy and creative future as it navigates a challenging industry landscape

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Bit Reactor Furloughs Most Staff Days Before Star Wars Zero Company Launch

Bit Reactor, developer of Star Wars Zero Company, placed the majority of its team on unpaid leave just ahead of the game's successful launch, raising questions about the studio's future and ongoing support for the title

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Fired Rockstar Staff Urge GTA 6 Fans Not to Boycott Upcoming Release

Rockstar employees dismissed after alleged leaks have asked players not to boycott GTA 6, instead encouraging support for their legal fight as the game's November launch approaches and union recognition efforts continue

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CD Projekt Red Reduces Project Sirius Team as Witcher Spin-Off Faces Layoffs

CD Projekt Red has confirmed a round of layoffs affecting the team behind Project Sirius, the multiplayer Witcher spin-off, as the studio adjusts development resources and continues work on multiple major titles

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id Software lead warns Xbox layoffs risk undermining studio quality

id Software's Chris Hayes has criticised Microsoft's looming Xbox layoffs, warning that repeated staff cuts are eroding developer motivation and weakening studios across the platform

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Doom Developer Criticises Xbox After Major id Software Layoffs

id Software's lead services programmer has publicly criticised Xbox following July's layoffs, raising concerns about the studio's future and Microsoft's approach to game development after significant staff reductions

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id Software Faces Uncertainty as Xbox Layoffs Reshape Studio

A lead developer at id Software has raised concerns about Xbox's approach to game development after significant layoffs, questioning whether the studio can maintain its creative standards and technical output with a reduced team

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That's No Moon Layoffs Impact Crossfire Development Team

Crossfire developer That's No Moon has confirmed a round of layoffs affecting technical and environmental artists, raising questions about the studio's ongoing AAA project and its future release plans

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EA goes private after $55bn Saudi-led buyout as layoffs expected

EA has officially completed its $55 billion acquisition by Saudi Arabia's Private Investment Fund and partners, with reports indicating significant job cuts may follow as the company seeks to reduce costs

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Battlefield 6 Drives EA CEO's £38m Payday After Record Sales

EA's CEO has received a substantial pay rise following Battlefield 6's record-breaking launch, but the developers behind the game were laid off just months after release, raising questions about industry priorities

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Lightspeed LA Restructures Last Sentinel, Staff Impacted by Creative Shift

Lightspeed LA has announced a major change in the creative direction of Last Sentinel, resulting in staff layoffs and a renewed focus on meeting player expectations for the upcoming open-world action game

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Xbox Game Pass Strategy Backfires as Subscriber Numbers Stall

Microsoft's ambitious Game Pass subscription was meant to revitalise Xbox, but mounting losses, missed targets and studio sell-offs now raise questions about the future of the service and the platform itself

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ZA/UM Announces Layoffs After Zero Parades: For Dead Spies Launch

ZA/UM, the studio behind Disco Elysium, has confirmed layoffs affecting up to 32 staff members following the release of Zero Parades: For Dead Spies, citing commercial challenges despite critical praise

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Xbox Restructuring Shifts Focus to Legacy Franchises Over New Ideas

Xbox has announced a major restructure, cutting 3,200 jobs and parting ways with several studios. The company is now prioritising established franchises like Halo and Fallout, raising questions about the future of original game development

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