Technology Feature
13 storiesArticles assess engineering principle, future roadmap and hardware requirement against the named game, build and platform instead of assuming universal support. By examining technical dependency and accessibility consequence, the page shows where support or design choices materially alter the experience. This boundary prevents an incidental reference to Technology Feature from displacing a more accurate category within Explainers, Timelines & Data.
Bloodborne Path Tracing Proof Shows RTX Remix's Potential
An early test pairs RTX Remix with shadPS4 emulation to explore path tracing in Bloodborne. It is no finished mod, yet the footage shows how sharply the game's atmosphere could change.
GTA V Briefly Ran in a Browser Before GTA 6
PlayGTA5.com briefly let users launch GTA V through a browser after downloading roughly 700 MB. Reports described it as an unofficial browser port with story-mode exploration, but the project vanished within hours and was never an official Rockstar feature.
PlayStation patent could make Soulslike bosses adapt mid-fight
Sony Interactive Entertainment has outlined a machine-learning system that could change NPC behaviour during play by using data from the player. The patent does not confirm a finished feature, working prototype or planned PlayStation release.
Breath of the Wild Reaches 4K on a Jailbroken PS5
The Legend of Zelda: Breath of the Wild can now output at 3840x2160 on jailbroken PlayStation 5 consoles through PS5CEMU-HAR. The game is limited to 30 FPS, and using key Sheikah Slate functions can still cause GPU timeouts.
CAPCOM Builds REX Engine for the AI Era
CAPCOM is turning RE Engine into REX Engine, a set of tools that could let AI read code, write software, run tests and find bugs while human teams keep making the games.
DLSS 5 Gives Super Smash Bros. Melee a Strange PC Makeover
NVIDIA's DLSS 5 Neural Rendering has reached Melee Unlocked on Windows PC. The result is surprisingly convincing, though darker colours and visible noise show where the technology still struggles.
AnyPS5 Could Put PlayStation Exclusives on PC Without Emulation
Sony's focus on selected multiplayer and live-service PC releases could leave room for AnyPS5, an experimental project that aims to convert PS5 executables for Windows and Linux without traditional emulation.
UNCANNY neural remaster engine brings DLSS 5 to classic and modern PC games
A new real-time neural remastering engine called UNCANNY is now available in early alpha, using NVIDIA DLSS 5 to enhance visuals in both classic emulated and modern PC games with promising early results
Nintendo Switch 2 VRR support in docked mode outpaces PlayStation 5
Nintendo Switch 2 now delivers docked VRR support that surpasses PlayStation 5's implementation, but only patched games can benefit and a persistent system quirk complicates display settings for some players
My Dear Emma Demo at gamescom 2026 Adds Scented Gameplay with ZESTUM
My Dear Emma will be playable at gamescom 2026 with a new sensory twist, as ZESTUM Scentbar technology brings carefully matched scents to selected scenes, offering visitors a multi-sensory demo experience
Indie Dev Raises Alarm After Google AI Reveals Private Game Detail
A solo developer behind Operation Octo has reported that Google's Gemini AI surfaced a confidential character name from their unreleased content, prompting new questions about how AI systems access and process private game development data
Fallout 3 Remaster Targets Original Vision After 2008 Tech Limits
Nate Purkeypile, former Bethesda artist and Fallout 76 lead, has discussed the technical constraints that shaped Fallout 3 in 2008 and shared his hopes for a more faithful remaster as technology advances
Assassin's Creed Black Flag Resynced rebuilt from scratch for 2026 release
Ubisoft has revealed that Assassin's Creed Black Flag Resynced required a full redevelopment, as the original 2013 codebase was unsuitable for modern platforms and technology. The remake closely follows the original but is fundamentally a new build