My Dear Emma will be playable at gamescom 2026 with a new sensory twist, as ZESTUM Scentbar technology brings carefully matched scents to selected scenes, offering visitors a multi-sensory demo experience
My Dear Emma is set to feature at gamescom 2026 with a notable addition: selected scenes from the game will be enhanced by ZESTUM Scentbar technology, allowing visitors to experience not just visuals and audio, but also carefully matched scents. This collaboration aims to add a further layer of immersion to the narrative adventure, with the demo available to all attendees from 26 to 30 August in Hall 10.2 at the Indie Burg area.
Multi-Sensory Demo Experience
The demo will showcase how ZESTUM Scentbar integrates with My Dear Emma, synchronising specific scents with in-game moments to deepen the atmosphere. According to the official announcement, the experience is designed to last approximately 20 minutes, giving players a focused look at how scent can be used to reinforce narrative and environmental cues within the game. This approach is intended to move beyond traditional audio-visual presentation, offering a more enveloping sense of place.
Visitors do not need to book in advance to try the demo. Press, media, and content creators are invited to drop by the booth at any time during the event. For those preferring a scheduled session, the team has provided a contact email to arrange a dedicated time slot, ensuring flexibility for attendees with busy schedules.
Event Details and Access
My Dear Emma's demo will be available throughout gamescom 2026, running from 26 to 30 August. The booth is located in Hall 10.2, stand D06, within the Indie Burg section. The demo is open to all visitors, with no appointment required, and is expected to take around 20 minutes per session. For those wishing to secure a specific time, the organisers have made arrangements for direct contact via email.
This marks one of the first public opportunities to experience My Dear Emma with the added dimension of scent, as the game continues its development ahead of release. The event will provide both press and the wider public with a chance to assess how the integration of ZESTUM Scentbar technology affects immersion and player engagement in a narrative-driven title.
What Remains Unconfirmed
While the demo will highlight the use of scent in selected scenes, it is not yet clear whether the final release of My Dear Emma will include full support for ZESTUM Scentbar technology across all platforms. No details have been provided regarding platform availability, release date, or whether the scent integration will be optional or standard in the finished game. Further information is expected as development progresses and as feedback from the gamescom demo is gathered.
At present, the focus remains on the gamescom 2026 demo as a proof of concept for multi-sensory gameplay. Players interested in the full scope of the feature will need to wait for additional announcements from the developers or ZESTUM regarding broader implementation and technical requirements.
Integrating scent into video game experiences is a relatively new frontier, with only a handful of titles and hardware solutions attempting to move beyond sight and sound. Scent technology such as ZESTUM Scentbar works by releasing specific aromas at key moments, triggered by in-game events or environmental changes. While the potential for deeper immersion is significant, widespread adoption will depend on hardware compatibility, developer support, and player interest. For now, events like gamescom offer a controlled environment to test these innovations before they reach a broader audience.