Final Fantasy

9 stories
Across its releases, Final Fantasy has been associated with Square Enix flagship RPG, recurring crystal mythology and summoned eidolon creatures. Its design is further expressed through Chocobo travel mascot, Cid recurring character name and standalone numbered worlds, which reveal how play, setting or structure changes between releases.
Relevant stories may examine Active Time Battle legacy, job class systems and Nobuo Uematsu music when they illuminate development, canon, availability or audience expectations. Additional context from cinematic role-playing evolution and Final Fantasy III is useful when it clarifies chronology, creative ownership or a recognised branch. The page records how Final Fantasy has evolved, not whether every entry deserves the same critical judgement.

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Square Enix operating income jumps as Final Fantasy 7 Rebirth and Final Fantasy 14 drive growth

Square Enix has reported a significant rise in operating income for the quarter ending June 2026, citing strong sales of Final Fantasy 7 Rebirth and increased engagement in Final Fantasy 14 ahead of the Evercold expansion

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Lost Final Fantasy 7 Spin-Off Preserved After Two Decades

Dirge of Cerberus - Lost Episode, a rare Final Fantasy 7 mobile spin-off, has been recovered and preserved after years of being unplayable, thanks to a dedicated effort involving significant technical and financial investment

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Final Fantasy VII Revelation Will Tie Spin-Offs Into Its Ending Next-Gen Gaming Blog
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Final Fantasy VII Revelation Will Tie Spin-Offs Into Its Ending

Naoki Hamaguchi has confirmed that Final Fantasy VII Revelation's ending will incorporate elements from multiple FFVII spin-offs, including Advent Children, Dirge of Cerberus and Crisis Core, raising new questions about the trilogy's narrative direction

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Final Fantasy 7 Revelation's job system limits each character to four classes

Square Enix has detailed the FITS job system for Final Fantasy 7 Revelation, confirming each party member can equip four distinct classes, as director Naoki Hamaguchi explains the technical and creative constraints behind this design

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Square Enix Suggests FF6, FF8 and FF9 Remakes Would Be Multi-Part Projects

Square Enix developers have indicated that remakes of Final Fantasy 6, Final Fantasy 8, or Final Fantasy 9 would likely require four or five separate releases, raising questions about the feasibility of such projects

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Final Fantasy 14's Switch 2 Release Demands Nearly Half the Console's Storage

Square Enix has confirmed Final Fantasy 14 will launch on Nintendo Switch 2 in August, but the MMO's install size will occupy almost half of the console's 256GB internal memory, raising questions about storage management for new players

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Final Fantasy 7 Revelation Targets Bigger World Without Losing Direction

Square Enix has confirmed Final Fantasy 7 Revelation will feature a larger world than Rebirth, but the team is focused on avoiding open world fatigue by providing clear player guidance and structure throughout the expanded experience

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FINAL FANTASY X | X-2 HD Remaster launches on Nintendo Switch 2

Square Enix has released FINAL FANTASY X | X-2 HD Remaster for Nintendo Switch 2, bringing both classic RPGs to the platform with updated visuals as part of the series' 25th anniversary celebrations

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Square Enix nearly skipped Final Fantasy 4 to outpace Dragon Quest

Square Enix once considered bypassing Final Fantasy 4 and moving directly to Final Fantasy 5, aiming to overtake Dragon Quest in the JRPG series count. The idea, discussed by senior developers, highlights a unique moment in franchise history

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