Square Enix has stated that Final Fantasy VII Revelation will run more smoothly on PC than Rebirth did but has not confirmed support for NVIDIA DLSS 5 upscaling technology
Square Enix has set a clear expectation for PC players: Final Fantasy VII Revelation is being developed with a focus on delivering a much smoother experience than its predecessor, Final Fantasy VII Rebirth. However, the publisher is not ready to confirm whether the game will support NVIDIA's latest DLSS 5 upscaling technology, leaving a key technical question unanswered as anticipation builds for the trilogy's conclusion.
Performance Goals and Technical Uncertainty
During a recent interview, Game Director Naoki Hamaguchi acknowledged the performance issues that affected both Final Fantasy VII Remake and Rebirth on PC, particularly stuttering and inconsistent frame pacing. He stated that the team's goal is to ensure Revelation runs "a lot more smoothly" on PC, but stopped short of specifying which technologies will be supported at launch. The question of DLSS 5-NVIDIA's advanced neural rendering and frame generation solution-remains open, with Square Enix declining to commit to its inclusion or to share recommended PC specifications at this stage.
Both previous entries in the remake trilogy suffered from technical shortcomings on PC, with modders stepping in to address stutter and optimise performance where official patches fell short. The lack of a firm answer on DLSS 5 support means players with NVIDIA RTX hardware are still in the dark about whether they can expect the latest upscaling and frame generation features out of the box.
Development Approach and Platform Strategy
Unlike Rebirth, which was developed primarily for PlayStation 5 before being ported to other platforms, Revelation is being built with a multiplatform mindset from the outset. Hamaguchi explained that the main development work is taking place on PC and PS5, with a dedicated porting team responsible for adapting assets and optimising performance for lower-spec hardware such as the upcoming Switch 2. This approach is intended to avoid creative compromises, as the core team is not required to limit asset quality or resolution for the sake of portability.
The game will continue to use Unreal Engine 4, a decision made to maintain the team's established workflow and accelerate production. While this engine choice may limit access to some of the latest rendering features found in Unreal Engine 5, it also means the developers are working within a familiar environment, potentially reducing the risk of technical setbacks late in development.
Release Timing and Remaining Questions
Final Fantasy VII Revelation is scheduled for release on 8 April 2027. Square Enix has not yet published minimum or recommended PC specifications, nor has it detailed which upscaling or frame generation technologies will be available at launch. The company's cautious communication stands in contrast to the more open technical disclosures seen from some other major publishers in recent years.
For players who experienced performance frustrations with Rebirth, the promise of a smoother PC version is significant-but without concrete details on supported features, it is impossible to judge how much improvement to expect. As with other major Square Enix projects, such as those reported earlier, the company is holding back on specifics until closer to launch.
Editorial Analysis
Square Enix's refusal to confirm DLSS 5 support for Final Fantasy VII Revelation is a calculated move that keeps technical expectations in check while buying time to finalise the PC version's feature set. The commitment to a smoother experience is welcome, but the lack of hard details on upscaling, frame generation, and system requirements leaves PC players in a familiar holding pattern. After the stuttering issues that plagued Remake and Rebirth, Square Enix cannot afford another underwhelming PC launch. The decision to develop Revelation with multiplatform parity in mind is a step in the right direction, but until the publisher provides measurable evidence-such as frame-rate targets, supported technologies, and recommended specs-players have every reason to remain sceptical. Promises are not performance, and the real test will come when the game is finally in players' hands.
Upscaling technologies like NVIDIA DLSS use machine learning to reconstruct higher-resolution images from lower-resolution frames, improving performance without a major loss in visual quality. Frame generation, introduced in newer versions of DLSS, can further increase perceived frame rates by creating additional frames between rendered ones. However, support for these features depends on both the game engine and the developer's implementation. Without confirmation from Square Enix, players cannot assume that the latest upscaling or frame generation options will be available in Final Fantasy VII Revelation at launch.