Roguelite
2 storiesRoguelite covers run-based games that mix procedural challenge with persistent progression. The category is defined by short repeatable attempts, changing upgrades, unlocks and build experimentation, while individual games may combine those ideas in very different proportions.
This page brings together balance, update history, route planning, performance and how permanent growth alters each run. It also distinguishes roguelite design from adjacent genres so that secondary modes or borrowed mechanics do not determine classification.
This page brings together balance, update history, route planning, performance and how permanent growth alters each run. It also distinguishes roguelite design from adjacent genres so that secondary modes or borrowed mechanics do not determine classification.
Marathon adds Vault Breaker PvE mode and balance changes in new update
Marathon's Mid-Season 2 Update is now live, introducing the experimental Vault Breaker PvE mode, new progression features and a range of balance adjustments across weapons and equipment
Dive or Die: Children of Rain launches on PC with launch discount
Dive or Die: Children of Rain, a 2D underwater roguelite from Drop Rate Studio and Dear Villagers, is now available on PC with a limited-time 20% discount and a new launch trailer