Hades

1 story
Hades places isometric action combat at the centre of a roguelite game, supported by Mirror of Night progression. The campaign follows Zagreus and Hades antagonist and across Greek Underworld setting, connecting personal stakes to the wider conflict.

Progression is further shaped by relationship system, repeatable runs and randomised upgrades, which alter preparation, party composition or moment-to-moment decisions. The tag brings together update tracking, strategy material, critical evaluation and preservation questions specific to Hades.