Social Deduction
1 storySocial deduction games divide participants into hidden roles and make conversation, suspicion and selective information the central systems. An informed minority usually works against a larger group, while tasks, alibis, behavioural tells and role powers create evidence that may be genuine or deliberately misleading.
Rounds commonly move through discussion, accusation, voting and elimination, with voice chat and group psychology shaping outcomes as strongly as formal rules. This page covers role design, moderation, accessibility, balance, matchmaking and the ways different games turn deception into co-operative or competitive play.
Rounds commonly move through discussion, accusation, voting and elimination, with voice chat and group psychology shaping outcomes as strongly as formal rules. This page covers role design, moderation, accessibility, balance, matchmaking and the ways different games turn deception into co-operative or competitive play.
The Dungeon Club Announced as Social Bluffing Game Where Ghosts Compete
RA Tabletop has revealed The Dungeon Club, a multiplayer social bluffing card game where eliminated players return as ghosts to disrupt the living and remain in contention for victory