Path of Exile co-creator Chris Wilson has outlined why traditional character progression systems, such as those found in Diablo 2, remain popular with genre veterans despite the rise of more streamlined approaches in modern action RPGs
The debate over what counts as meaningful progress in role-playing game design continues to divide players and developers. In a recent video, Path of Exile co-creator Chris Wilson examined how the evolution of character progression in action RPGs has shifted away from the breakpoints and thresholds that defined earlier classics like Diablo 2. Wilson's analysis highlights a growing tension between accessibility and the depth that long-time fans expect from the genre.
Breakpoints and Player Engagement
Wilson's discussion centres on the concept of breakpoints-specific thresholds where a character's stats, such as attack speed or cast speed, produce a tangible improvement. In games like Diablo 2, these breakpoints are not reached with every level-up. Instead, players must carefully plan their builds to hit precise stat values, resulting in sudden, noticeable gains. This system encourages players to consult detailed tables and optimise their characters around these key moments, adding a layer of strategy and satisfaction for those willing to engage with the underlying mechanics.
For many dedicated players, the process of researching and targeting breakpoints is a core part of the experience. It transforms progression into a series of meaningful milestones rather than a smooth, incremental curve. Wilson notes that this approach has fostered a community of players who enjoy dissecting the game's systems, often using spreadsheets and external resources to maximise their effectiveness.
Modern Approaches and Their Limitations
Recent action RPGs have tended to move away from hard breakpoints, opting instead for more continuous and intuitive progression systems. While this can make games more approachable for newcomers, Wilson argues that it risks diluting the sense of achievement that comes from hitting a well-earned threshold. Without these distinct moments of advancement, character growth can feel less impactful, particularly for players who value optimisation and mastery.
This shift has contributed to a divide within the ARPG community. While some players appreciate the accessibility of modern systems, others miss the depth and challenge of older designs. According to Wilson, the absence of breakpoints in newer titles has made it harder for these games to capture the loyalty of players who thrive on detailed planning and optimisation.
Genre Expectations and Community Response
The enduring popularity of games like Diablo 2 demonstrates that there is still a strong appetite for progression systems built around breakpoints and strategic decision-making. Many players continue to create and share resources that help others navigate these complexities, reinforcing a sense of community and shared expertise. For developers, the challenge lies in balancing the needs of new players with the expectations of genre veterans who seek a more involved experience.
Wilson's comments suggest that, for action RPGs aiming to appeal to long-standing fans, retaining or reintroducing traditional progression mechanics may be essential. The ongoing debate highlights the importance of understanding what different segments of the player base value most, and how design choices can shape the long-term health of a game's community.
In the context of action RPGs, breakpoints refer to the specific stat values at which a character's abilities or animations improve in discrete steps, rather than through gradual increases. Unlike continuous progression, where each level or stat point provides a small benefit, breakpoints create clear targets for players to aim for. This system rewards careful planning and can make each upgrade feel more significant, but it also introduces complexity that may not appeal to every player. Understanding how breakpoints work is key to appreciating the strategic depth of classic ARPGs and the ongoing debate about their place in modern game design.