Inventory Management

1 story
A story belongs to Inventory Management when slot limit provides the main subject and weight capacity or quick access wheel supplies necessary context. Practical variation appears through stash storage, stack size and encumbrance penalty, particularly across different versions or modes.
Evidence for category filter, junk marking and item sorting may come from release notes, technical material, observed play or developer statements. Auto-loot rule and attribute economy add the context needed to compare implementations without treating them as identical. Keeping that limit explicit allows Inventory Management to remain useful without absorbing unrelated subjects from Progression, Builds & Customisation.