Two videos show Jabe Games testing Dark Souls Remastered combat in Northshire Valley, complete with stamina costs and dodge invincibility frames.
In Northshire Valley, a death sends the player back to a corpse instead of triggering a conventional World of Warcraft respawn. WoW Souls is a single-player prototype by modder Jabe Games, built to bring Dark Souls Remastered combat to an unofficial World of Warcraft client.
The footage shows a human character fighting in the MMORPG's starting area. It does not establish a release plan or show a complete game.
Souls combat in Azeroth
Two videos published this week show a straight sword moveset taken from Dark Souls Remastered. R1 light attacks chain through three moves. R2 triggers a heavy swing, while pressing the light-attack button after a roll starts a rolling attack.
Jabe Games says the animations come from Dark Souls Remastered. The timing follows that game too, as do the stamina costs and damage multipliers.
The dodge uses the Souls roll animation and root motion. It also has invincibility frames, brief windows when an attack cannot hit the player. A lock-on camera follows the selected target while the character strafes or backs away. When a hit lands, the action briefly freezes and damage appears above the enemy health bar.
Death changes the rhythm of a World of Warcraft encounter.
Carried souls remain at the corpse, while the character respawns at the nearby Abbey and must return to retrieve them.
An unofficial foundation
WoW Souls runs on benilla, an open-source client built from scratch in Rust and Bevy around WoW 1.12. Claude co-developed the client. The prototype contains no Blizzard-owned game files; it reads the user's existing installations of World of Warcraft 1.12 and Dark Souls Remastered instead.
Benilla sits within a wider set of projects rebuilding a World of Warcraft 1.12-era client without distributing Blizzard's original files. The Azeroth Survivors project describes benilla as a from-scratch WoW 1.12.1 client written in Rust and Bevy. Its repository includes a dedicated crates/benilla-app/src/survivors/ directory for the game mode. The related wenilla project is a benilla fork with a WebAssembly browser build and a realm service.
Bevy is an open-source game engine written in Rust. Its license does not cover World of Warcraft or Dark Souls Remastered assets. The same applies to their maps and animations. A separate fan-project notice on GitHub distinguishes its code from World of Warcraft data, including maps and zones. It also names quest identifiers and in-game names, and says the project is not affiliated with or endorsed by Blizzard.
That separation describes how the project is assembled. It does not guarantee protection from legal action. The source material says the absence of Blizzard content could help protect the project from DMCA strikes, but does not establish immunity.
The latest video also lists Everwood, a benilla fork that improves lighting and shadows. It changes the sky and fog, then adds work on atmosphere and water. The fork also includes post-processing and weather, along with changes to nature. The setup recalls other fan experiments that transplant mechanics between games. NGB has covered another Souls mod built around a different kind of change to the original experience.
What the footage shows
The demonstrations show a working combat prototype, not a finished conversion. In Northshire Valley, the footage shows sword attacks and rolling attacks. It also shows lock-on, hit feedback and the corpse-recovery loop. The available details give no release date or broader location support, and outline no plans beyond the single-player prototype.
The videos show selected mechanics working together, but they cannot establish how the system would handle World of Warcraft's wider range of enemies. They also offer no evidence about its response to the game's abilities or encounters. The demonstrated attacks use data from Dark Souls Remastered, while WoW Souls runs through an unofficial client based on WoW 1.12.
In Soulslike combat, invincibility frames are timed portions of a dodge animation when a character avoids damage despite appearing to pass through an attack. The length of that window and the roll's timing help determine whether the dodge succeeds. WoW Souls takes those behaviors from Dark Souls Remastered.