Dark Souls
2 storiesAt the heart of Dark Souls are stamina-based combat and shield blocking, two systems that define how its Soulslike action role-playing game plays. The campaign follows Chosen Undead and Gwyn Lord of Cinder across Lordran setting and Age of Fire conflict, connecting personal stakes to the wider conflict.
The design also makes room for dodge rolling, parry and riposte and covenant system, giving players several ways to refine their approach. Relevant coverage includes release updates, combat or progression guides, platform behaviour and retrospective assessment of Dark Souls.
The design also makes room for dodge rolling, parry and riposte and covenant system, giving players several ways to refine their approach. Relevant coverage includes release updates, combat or progression guides, platform behaviour and retrospective assessment of Dark Souls.
Guns of Eschaton Channels Dark Souls with Old West Precision
Eschatology Entertainment's Guns of Eschaton was unveiled at gamescom 2026, promising a deliberate Soulslike experience that swaps swords for revolvers and medieval gloom for a desolate Old West setting
Early Demon's Souls Footage Reveals Dropped First-Person Camera Option
Unreleased 2007 prototype footage has surfaced showing that Demon's Souls once featured a first-person camera mode, offering a glimpse at scrapped mechanics and early design decisions from Japan Studio PD#3