Soulslike

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Soulslike covers action role-playing games shaped by demanding combat and deliberate risk. The category is defined by stamina management, precise defence, punishing encounters, checkpoint recovery and interconnected exploration, while individual games may combine those ideas in very different proportions.

This page brings together difficulty design, boss strategy, build variety, technical performance and the boundaries of the label. It also distinguishes soulslike design from adjacent genres so that secondary modes or borrowed mechanics do not determine classification.

Xbox Game Pass Adds Day-One Releases and Confirms August 2026 Lineup

Microsoft has detailed the second wave of Xbox Game Pass titles for August 2026, including several day-one launches and a notable departure for NBA 2K26. The update covers console, PC and cloud platforms, with new games arriving throughout the month

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Mortal Shell 2 Expands Its World and Combat With Ambitious Sequel

Mortal Shell 2 builds on the original's soulslike formula with a larger world, expanded combat systems and new character shells, but some technical and balance issues remain as the series grows in scale

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Lords of the Fallen Update 1.114 Brings Major Boss Weapon Changes

CI Games has released update 1.114 for Lords of the Fallen, introducing significant changes to boss weapon special attacks and addressing several technical issues on consoles. Here's what players can expect from the latest patch

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Phantom Blade Zero pre-orders open as PlayStation State of Play set

Phantom Blade Zero, the action RPG with Soulslike combat, is now available to pre-order for PS5 ahead of a 20-minute State of Play gameplay showcase scheduled by Sony for 17 August

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Early Demon's Souls Footage Reveals Dropped First-Person Camera Option

Unreleased 2007 prototype footage has surfaced showing that Demon's Souls once featured a first-person camera mode, offering a glimpse at scrapped mechanics and early design decisions from Japan Studio PD#3

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Lies of P Sequel Faces Pressure After Difficulty Options Update

Lies of P's developers have revealed the internal debate behind adding easier difficulty settings, and how player feedback is shaping the direction and expectations for the sequel

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Mistfall Hunter Hits One Million Players as Season 1 Roadmap Unveiled

Mistfall Hunter has surpassed one million players, prompting Bellring Games to publish a detailed season 1 roadmap and tease new content for season 2, including additional modes and gameplay challenges

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FromSoftware's Elden Ring Post Sparks Speculation Over Possible New DLC

A cryptic social media post from FromSoftware has reignited speculation about further Elden Ring DLC, with fans dissecting every detail for hints of a second expansion or new content

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Fractured Worlds Sets August Release for PS5, Steam and Epic Games Store

Laser Guided Games has confirmed that Fractured Worlds, a dark fantasy action RPG led by Matt Oelfke, will exit early access and launch in full on PlayStation 5, Steam and Epic Games Store on 26 August 2026

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The Relic: First Guardian struggles with technical flaws at launch

The Relic: First Guardian arrives with ambitions of dark fantasy action but faces criticism for technical instability, uneven localisation and design issues that undermine its combat and exploration systems

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Wuchang: Fallen Feathers Sequel Announced as Original Creator Returns

A sequel to Wuchang: Fallen Feathers is officially in development, led by original creative director Xia Siyuan at a new studio, following earlier reports of the team's disbandment and a transfer of franchise rights to 505 Games

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Guns of Eschaton extended gameplay reveals apocalyptic West combat

4Divinity and Eschatology Entertainment have released the first extended gameplay footage for Guns of Eschaton, showcasing its Soulslike gunfights and occult Western setting ahead of launch on Steam, PlayStation and Xbox platforms

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