Technical Review

8 stories

HelixSR Brings DLSS 3.7 to Steam Deck

HelixSR runs NVIDIA's DLSS 3.7 Preset E through DirectX 12 shaders on Steam Deck and AMD handhelds. Early tests show lower processing costs than FSR 4, but independent verification remains limited.

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P.T. PC Port Hits Version 1.0.1 With Modern Graphics Features

LoreanXavier's fan-made P.T. PC Port has reached version 1.0.1 with native PC rendering, DLSS 4.5, frame generation, ray tracing mods and experimental VR support.

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Bloodborne gets an unofficial native PC port after 11 years

An unofficial Linux port now runs Bloodborne without a general emulator and adds graphics controls and modern upscaling options. bbport 0.3 supports Linux and Steam Deck, but it is not an official or finished PC release.

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Deshelled PS5 Pro Survives a Year in a Cardboard Box

A pawn shop owner's deshelled PlayStation 5 Pro has kept working inside a cardboard box for a year. An external fan keeps the exposed hardware cool during demanding PlayStation VR2 sessions.

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Phantom Blade Zero sets PS5 launch for October 2026

S-GAME will release Phantom Blade Zero on PS5 and PC on 29 October 2026. The game will feature eight endings, four difficulty modes, weapon switching and the Sha-Chi combat system.

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Gears of War: E-Day Targets 4K at 60 FPS with an RTX 5070 Ti

The Coalition's final PC requirements list 4K at 60 FPS for an RTX 5070 Ti and 1440p at 60 FPS for an RTX 3060 Ti. With upscaling enabled, Gears of War: E-Day looks more accessible than many recent Unreal Engine 5 releases.

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Marvel Tokon PC Port Faces Major Issues as Players Abandon Platform

Marvel Tokon: Fighting Souls has launched with severe PC performance problems, prompting high-profile creators and many players to switch to PlayStation 5 while developer Arc System Works investigates

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Moss: The Forgotten Relic Remake Delivers a Charming Fairy Tale Adventure

Moss: The Forgotten Relic brings the acclaimed VR fairy tale to traditional platforms, offering a reworked experience with minor camera issues but strong character-driven storytelling

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