A new Starfield mod aims to deliver smoother spaceship take-offs, addressing a long-standing player complaint about immersion-breaking loading screens, but technical barriers mean seamless landings are still out of reach
Efforts to improve one of Starfield's most criticised features have taken a step forward, as a community modder works to make planetary take-offs feel more seamless. The mod, currently in beta, attempts to reduce the reliance on loading screens when leaving a planet's surface, a limitation that has frustrated many since the game's launch in 2023.
Modding Pushes for Smoother Transitions
The mod, titled Seamless Planet Takeoffs, is the work of creator 0xBobby and is available in beta form. It aims to remove the abrupt loading screen that typically appears when players launch their ship from a planet, instead spawning the vessel above the landing site to create a more continuous experience. Early footage shows the standard third-person take-off replaced by a first-person cockpit view, with the transition to space disguised by careful camera work and ship placement.
While the mod does not fully eliminate the underlying transition, it significantly reduces the sense of disconnection compared to the base game. The effectiveness of the seamlessness varies depending on the planet's atmosphere and weather, and the modder has acknowledged that further refinement is ongoing. Bugs and visual inconsistencies are to be expected at this stage, as the mod remains in active development.
Technical Limits on Seamless Landings
Despite progress with take-offs, the prospect of truly seamless landings remains remote. According to the mod's creator, the technical complexity of disguising the transition from space to a planet's surface is far greater than for take-offs. Techniques such as hiding loading behind clouds or atmospheric effects have been considered, but even these would require a level of engine modification that is currently impractical for a community mod.
The modder has stated that unless a full No Man's Sky-style system can be achieved, which would allow uninterrupted flight from orbit to ground, they are unlikely to pursue a partial solution. As a result, players hoping for seamless landings will need to temper expectations, at least for the foreseeable future.
Bethesda's Official Progress and Player Numbers
Bethesda has made some improvements to Starfield's spaceflight since launch, including allowing players to fly between planets within the same solar system. However, the core structure of planetary transitions remains unchanged, largely due to the technical constraints of the Creation Engine. The studio has confirmed that Starfield "remains an important part of our future", with the Starborn DLC now scheduled for release in 2027.
Since its release, Starfield has attracted over 17 million players, who have collectively logged nearly a billion hours. Despite this, the game's post-launch updates have arrived more slowly than many anticipated, and recent company restructuring has shifted Bethesda's main development focus towards The Elder Scrolls 6 and Fallout 5. Starfield's absence from recent priority lists has not gone unnoticed by the community, though Bethesda leadership insists ongoing support will continue.
What Remains Uncertain
It is not yet clear whether future official updates or further modding breakthroughs will deliver the fully seamless ground-to-space experience that some players desire. The technical limitations of Starfield's engine, combined with the scale of the game's environments, present significant obstacles. For now, the Seamless Planet Takeoffs mod offers a partial solution for those on PC willing to accept the risks of beta software, but a complete overhaul of planetary transitions appears unlikely without major changes at the engine level.
Seamless transitions between planetary surfaces and space have become a benchmark for immersion in modern space games, but achieving this in a title not originally designed for it is a substantial technical challenge. In Starfield's case, the reliance on loading screens is a direct result of the Creation Engine's architecture, which was not built for continuous streaming of vast planetary environments. Modders can disguise transitions to some extent, but removing them entirely would require fundamental changes to how the game loads and manages its worlds.