Gears of War: E-Day

15 stories

Game Pass Reach Masks Gears of War: E-Day Sales Gap

Alinea Analytics estimates 230K sales against 1.7 million Game Pass players. The figures show how a $30 early-access upgrade can expand reach while cutting into full-price revenue.

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GeForce NOW adds Gears of War: E-Day in ten-game surge Next-Gen Gaming Blog

GeForce NOW adds Gears of War: E-Day in ten-game surge

NVIDIA is adding ten PC games to GeForce NOW during one release week. Gears of War: E-Day leads the update, while direct membership purchases through Amazon are planned for Fire TV.

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Xbox Revenue Rebounds After Asha Sharma's All-Time Low Claim

Xbox CEO Asha Sharma says first-party revenue has started growing again after a damaging Game Pass strategy. A wider restructuring now points to a new console plan built around a family of Gen-10 devices.

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NVIDIA Driver Targets Modern Warfare 4 and Four More Games

NVIDIA's GeForce Game Ready Driver 617.42 adds day-one optimisation for six games and expands DLSS 4.5 support across upcoming releases, including Modern Warfare 4 and Dragon's Dogma 2: Dark Arisen.

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The Coalition Faces Layoff Fears as Gears of War: E-Day Nears Release

Developers at The Coalition reportedly fear more Xbox cuts after Gears of War: E-Day launches. Uncertainty over a Metacritic bonus is adding to the pressure.

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Gears of War E-Day Has Superb Combat, but Stumbles Elsewhere

Gears of War E-Day stretches beyond 20 hours and sharpens the series' cover shooting on PC. Forgettable side missions, weak character work, and traversal stutter keep the prequel from reaching its full potential.

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Gears of War: E-Day Targets 4K at 60 FPS with an RTX 5070 Ti

The Coalition's final PC requirements list 4K at 60 FPS for an RTX 5070 Ti and 1440p at 60 FPS for an RTX 3060 Ti. With upscaling enabled, Gears of War: E-Day looks more accessible than many recent Unreal Engine 5 releases.

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Gears of War E-Day targets 4K 60fps on PC without flagship GPUs

Gears of War: E-Day's final PC requirements reveal 4K 60fps is achievable with a mid-range GPU and upscaling, challenging assumptions about Unreal Engine 5's hardware demands ahead of its October release

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Gears of War: E-Day Preview Reveals Classic Combat and New Features

Gears of War: E-Day has been previewed, offering a first look at its campaign structure, evolved combat mechanics and technical performance on Xbox Series X. Here's what's confirmed and what remains to be seen

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Xbox and PlayStation Shift Messaging on Multiplatform Game Releases

Xbox and PlayStation are both adjusting how they present multiplatform releases, with recent trailers and marketing materials focusing more on exclusivity and less on cross-platform availability

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The Witcher 3: Songs of the Past and Final Fantasy 7 Revelation Lead gamescom 2026 ONL

The Witcher 3: Wild Hunt - Songs of the Past and Final Fantasy 7 Revelation are set for major reveals at gamescom Opening Night Live 2026, with new trailers and gameplay details expected alongside several unannounced surprises

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Gears of War: E-Day Beta Sets Franchise Record for Steam Players

The Gears of War: E-Day open beta has delivered the highest Steam concurrent player peak in series history, with early access numbers already surpassing previous entries ahead of the full October release

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Gears of War: E-Day Beta Headlines Xbox Game Pass August 2026 Additions

Xbox Game Pass will introduce a wave of new titles in early August, led by the open beta for Gears of War: E-Day, alongside several notable indie and sports releases for subscribers on console and PC

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Xbox clarifies single-player exclusivity will be decided case by case

Xbox has clarified that not all single-player games from its studios will be exclusive to Xbox consoles, with future exclusivity decisions to be made individually rather than by genre or mode

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Xbox Clarifies Exclusive Plans as Gears of War: E-Day Stays Off PS5

Xbox executives have confirmed that Gears of War: E-Day and Clockwork Revolution are not the only exclusives in development, but warn players not to expect every single-player title to remain Xbox-only as the company refines its approach

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