Grimlore Games and THQ Nordic will launch Titan Quest II on PC, PlayStation 5 and Xbox Series X/S on 19 January 2027. The price will rise after early access ends.
Titan Quest II will leave early access on 19 January 2027. Its toughest scheduling test comes before launch, not after it. Grimlore Games and THQ Nordic have picked a date that gives the action RPG several weeks before the release calendar fills up. Path of Exile II, though, will reach its 1.0 launch on 11 December 2026. The Steam store page confirms that Titan Quest II entered early access on 1 August 2025 and that version 1.0 is planned as a separate release after that development phase.
The January launch
The full release is confirmed for PC, PlayStation 5 and Xbox Series X/S. Titan Quest II will cost $49.99 / €49.99 on PC and $59.99 / €59.99 on consoles. The current early-access price on PC is $34.99. That gives PC players a clear choice if they already know they want to keep the game after it moves to version 1.0. The Steam listing provides the early-access status and PC pricing. VGChartz and Multiplayer.it independently reported the same date, platforms and price structure.
The gap before Path of Exile II is roughly five weeks. That is a narrow lead in a genre where players can spend hundreds of hours refining one character. Grinding Gear Games also has a free-to-play 1.0 release and a holiday launch window that is likely to draw attention before Titan Quest II arrives. IGN's coverage of Path of Exile 2 identifies 11 December 2026 as the expected 1.0 date, leaving approximately five weeks between the two launches. Grimlore's answer is not a price war. It is a different design built around the dual-mastery system associated with the 2006 original, rather than an enormous passive tree.
The competitive calendar
January 19 appears to be a deliberate attempt to claim space before the heavier run of releases between late January and March 2027. That timing gives Titan Quest II a defined window to establish its campaign and systems before more games compete for players' time.
The difference between the two ARPGs matters. The supplied material presents Titan Quest II as the more approachable option, aimed at lapsed Titan Quest fans as well as established genre players. Its dual-mastery structure separates its character-building system from Path of Exile II's more complex presentation. That may help Titan Quest II avoid a direct systems comparison with Path of Exile II. The audience overlap remains substantial, though, and a five-week lead does not remove the pressure created by a free alternative. Coverage from VGChartz and GamesMarket describes the contrast as a difference in design and target audience, not simply a contest over launch timing.
The core numbers are clear. Early access began on 1 August 2025. The full launch is scheduled for 19 January 2027. The PC price rises from $34.99 to $49.99 / €49.99, while console pricing is set at $59.99 / €59.99. The launch platforms are PC, PlayStation 5, Xbox Series S and Xbox Series X. Path of Exile II's 1.0 release is scheduled for 11 December 2026. Together, those dates create a concentrated competitive window at the end of 2026 and the beginning of 2027.
What early access added
Titan Quest II is not approaching 1.0 as the same product that entered early access. Grimlore Games has kept to a major update schedule of roughly three months, with smaller updates in between. The updates have added systems and expanded the campaign. The December 2025 update introduced around 40 Charms and Relics that can be socketed into weapons, armour, rings and amulets. Charms are tied to the enemies that drop them. Combining three fragments creates an additional bonus.
Relics use the same fragment system but are rarer and more powerful. A complete Essence of Zeus' Thunderbolt set adds attack speed and lightning damage, along with a chance to instantly kill non-boss enemies. The update also added the Forge Mastery, integrated multiplayer into the main client and introduced German localisation. For players weighing early access as a purchase rather than a demo, those additions change the progression systems available in the game.
The June 2026 Wild Lands update was the largest chapter described so far. It added 5 Fated Quests, 13 World Quests, more than 20 events and secrets, 3 new boss encounters and 10 mini-bosses. The level cap rose to 55, with Tier 5 Passives for every Mastery. Combat telegraphs, item icons and tooltips were reworked. The update also added a first version of the loot filter, junk and favourite markers, bulk junk selling and multiplayer text chat. Those changes addressed practical inventory and co-op needs.
The remaining road
Crafting arrived in August 2026 alongside the summon-focused Spirit Mastery. Grimlore Games still lists epic armours and the final chapter as part of the route to 1.0. New faction items are tied to that closing content. The source also indicates that another major patch is likely when early access ends, although its contents have not been specified.
The January date is official, and the Steam store page confirms that it marks the move out of early access. The final chapter and epic armours remain roadmap items until they are delivered. No independent performance testing is provided here for the PC or console versions. Titan Quest II therefore has a credible launch shape, but there is not yet a complete evidence record for its technical quality or final stability.
Early access gives players an evolving version before the developer declares the game complete. Features can be added or reworked during that period. A 1.0 release does not erase the development history that came before it. For Titan Quest II, the sensible reading is that the game has built substantial systems and content since 1 August 2025. The final chapter, remaining equipment and launch patch will still determine whether the January release feels complete.