Kintaro arrives in Ravenswatch on 12 October 2026 as Passtech Games revises Talents across the roster. The $7.99 DLC includes seven outfits for Kintaro and Kuma, plus a voiced story told through seven memories.
Passtech Games has changed the choices available inside a run by revising Talents across the roster. Kintaro is available today, 12 October 2026, on PC and Nintendo Switch. The release also covers PlayStation®5 and PlayStation®4. Xbox Series X|S and Xbox One are included. For players returning to the roguelike's repeatable campaigns, the roster-wide update may matter as much as its new fighter.
iXBT Live reports that the DLC costs $7.99. It includes seven outfits for Kintaro and Kuma, along with a voiced story told through seven memories. Tech-Gaming's release calendar lists Ravenswatch Kintaro in the week of 8 to 14 October 2026 and gives the same price.
Kintaro enters Reverie
Drawn from Japanese folklore, Kintaro, the "Golden Boy", brings a gigantic axe and his bear companion, Kuma, into the fight against the Nightmare invasion. He can ride Kuma and attack with the bear's claws. On foot, he uses axe swings and combo attacks while Kuma fights alongside him. According to iXBT Live, Kuma automatically attacks nearby enemies in this mode.
The two approaches give Kintaro separate ability sets, letting players switch how they engage depending on the situation.
Kintaro is the fourth additional playable character to join the nine original heroes, following Merlin and Romeo. Juliet also arrived before him. The announcement describes Kintaro as the roster's only hero without afflictions. His mounted and on-foot options give him two distinct ways to fight.
The character arrives more than two years after Ravenswatch's 1.0 release. A launch trailer accompanies the DLC, but the announcement gives no further detail on Kintaro's individual abilities or balance. How his two sets compare in practice will have to wait until players try them.
Every hero gets new options
Passtech Games is also changing Talents, the heroes' special abilities. The studio says observed gameplay patterns and community feedback informed the work. Some Talents have been rebalanced or merged. Others have been added or removed. Passtech says the aim is to give every hero new ways to play through active and passive abilities.
That makes this a broader change than a character drop. A new hero adds another choice at the start of a run; Talent changes can reshape the options available across the existing cast. The announcement does not identify each adjustment or explain how individual builds have changed. Players will need to check the updated choices in-game rather than assume every hero received the same kind of overhaul.
Ravenswatch now has 13 heroes and more than 250 Talents. The game also offers 50 magical items. Players can choose from four difficulty levels, while online cross-play supports co-op for up to four players. Those figures describe the wider game, not the size of this update. Passtech Games has not provided a detailed change list. Independent reports give the Kintaro DLC price as $7.99 and confirm its seven outfits and seven voiced memories.
A roster built for repeat runs
Ravenswatch combines top-down real-time combat with roguelike runs where builds can change from attempt to attempt. Talents and magical items shape those choices, so a system-wide rework reaches beyond a single new fighter. NGB's coverage of Clearing Blade's Switch release also examined a roguelite action game built around changing run dynamics. Ravenswatch's announcement focuses on its character and ability systems.
The game is available on PC and Nintendo Switch. PlayStation®5 and PlayStation®4 versions are available too. The Xbox release covers Xbox Series X|S and Xbox One. According to the announcement, the update and Kintaro DLC launch together across all these platforms. No separate platform timing or technical differences are specified.
Kintaro brings a two-mode combat style, while the Talent changes affect the full cast. The announcement sets out the update's scope, but does not establish whether the revised balance improves every build. Independent reports provide launch details, but no verified figures for DLC sales or player counts. They also do not document later patches or longer-term balance results.