Multiplayer

1 story
A story belongs to Multiplayer when Multiplayer topic provides the main subject and lobby architecture or synchronised state supplies necessary context. Its implementation can depend on party formation, competitive mode and spectator slot, which alter access, pacing, compatibility or player choice.
The strongest pieces connect host authority, network session and server population to visible consequences rather than promotional wording. Social moderation and cooperative mode add the context needed to compare implementations without treating them as identical. It is the broad play structure for more than one participant, with online and local implementations kept on their own pages.