Project Motor Racing receives a major 2.1 update, introducing the free Aussie Rivals DLC with the 2013 Holden VF Commodore, a reworked Ford Falcon FG, and a rebuilt handling model for GT3 and GT4 classes, plus new PC triple-screen support
Project Motor Racing has received a substantial new update, with developer Giants Software and Straight4 Studios releasing version 2.1 alongside the free 'Aussie Rivals' downloadable content pack. This update brings significant changes to the game's handling model, particularly for the GT3 and GT4 categories, and introduces new features for PC players.
Aussie Rivals DLC and Classic V8s
The headline addition is the 'Aussie Rivals' pack, which introduces the 2013 Holden VF Commodore and a comprehensively reworked 2013 Ford Falcon FG. These two models represent the final era of the classic Holden versus Ford rivalry in Australian V8 Supercars before the series transitioned to imported shells and the end of local car manufacturing. While this period has previously appeared in racing titles such as Forza Motorsport and GRID Autosport, it has not been featured in Gran Turismo, making its arrival in Project Motor Racing notable for PlayStation 5 players seeking authentic Australian touring car content.
The DLC is available at no additional cost and is included as part of the 2.1 update. Both cars are intended to capture the distinct characteristics of their real-world counterparts, with the Ford Falcon FG receiving a full overhaul to better reflect its on-track behaviour during the 2013 season.
Major Handling Overhaul and New Features
Update 2.1 delivers a complete rebuild of the GT3 and GT4 handling models, led by new Chief Content Officer Aristotelis Vasilakos, previously known for his work on Assetto Corsa. The update aims to improve the realism and responsiveness of these classes, with changes to physics, collision behaviour, and overall driving feel. PC players also gain access to Alpha triple-screen support, allowing for a more immersive multi-monitor experience, while graphical enhancements have been applied throughout the game.
Logitech's 'Trueforce' force-feedback technology is now enabled across all platforms, offering more detailed feedback for supported wheels. Online functionality has also been improved: players can now join ongoing supported online sessions without waiting for a full restart, and those registered for ranked sessions are no longer required to remain on the registration screen, receiving a notification when their session is ready.
Community Feedback and Update Context
Straight4 Studios has credited player feedback for driving many of the changes in this update, highlighting the importance of community input in refining Project Motor Racing's handling and online systems. The studio describes the 2.1 update as a direct response to player requests for cleaner racing, improved immersion, and a more streamlined online experience.
This update follows a previous major patch released in March, which was designed to reset the game's foundation and bring it closer to the standards expected of a serious motorsport simulator. The ongoing commitment to substantial post-launch support echoes broader trends in the racing genre, where regular updates and community-driven improvements have become central to player retention. For comparison, other recent releases have also faced scrutiny over storage requirements and platform-specific features, as seen in the recent coverage of Final Fantasy 14's storage demands on Switch 2.
Technical Details and Platform Availability
Project Motor Racing's 2.1 update is available now on all supported platforms. The free Aussie Rivals pack is included for all players, with no separate download required. The update introduces Alpha triple-screen support for PC, but this feature is still in early development and may require further refinement based on user feedback. Logitech Trueforce support is now active on PlayStation 5, Xbox Series X|S, and PC, provided players have compatible hardware.
While the update brings a range of improvements, some features-such as the triple-screen support-are labelled as Alpha and may not yet deliver a fully polished experience. The studio has indicated that further updates are planned, but no specific timeline has been announced for additional content or technical enhancements.
Handling models in racing games are central to the driving experience, determining how cars respond to player input, track conditions, and collisions. A full rebuild of these systems, as seen in Project Motor Racing's 2.1 update, can dramatically alter the feel and competitiveness of online and offline races. Such changes often require extensive player feedback and iterative tuning, especially when aiming to balance realism with accessibility across different platforms and hardware setups.