Fallout 76
4 storiesBeyond the core loop, C.A.M.P. building, survival crafting and V.A.T.S. real-time targeting add variety to builds, routes and repeated encounters. Relevant coverage includes release updates, combat or progression guides, platform behaviour and retrospective assessment of Fallout 76. Production and version context includes SPECIAL perk cards, seasonal scoreboards, and Bethesda Game Studios development.
Bethesda Veteran Criticises Starfield's 1,000 Planets Design Approach
A former Bethesda developer has outlined how he would have structured Starfield's planetary exploration, arguing that the game's focus on quantity over handcrafted content limited its impact compared to The Elder Scrolls and Fallout
Fallout 3 Remaster Targets Original Vision After 2008 Tech Limits
Nate Purkeypile, former Bethesda artist and Fallout 76 lead, has discussed the technical constraints that shaped Fallout 3 in 2008 and shared his hopes for a more faithful remaster as technology advances
Bethesda Reveals New Logo for 40th Anniversary with Classic Inspiration
Bethesda has introduced a new logo to mark its 40th anniversary, drawing inspiration from its early days and classic titles. The studio's history with The Terminator games is referenced, but no new projects in that series are planned
Bethesda reveals Fallout 5 pre-production and Fallout 3 remasters
Bethesda has outlined its upcoming plans for the Fallout and The Elder Scrolls series, confirming Fallout 5 is in pre-production, remasters of Fallout 3 and Fallout: New Vegas are underway, and a major Fallout 76 expansion is coming