Grand Theft Auto V
14 storiesAdditional structure comes from cover system, wanted level system and vehicle customisation. For Grand Theft Auto V, coverage can address preservation, control design, mission structure and difficulty, using multi-stage heists as a reference point.
GTA 5's Michael Actor Rejects Claims GTA 6 Looks Too Familiar
Ned Luke, who played Michael De Santa in Grand Theft Auto 5, has dismissed criticism that Grand Theft Auto 6 appears too similar to its predecessor, highlighting Rockstar's technical progress and new gameplay features shown in recent footage
GTA 6 Fans Trace Jason and Lucia's Apartment to Demolished Miami Block
Grand Theft Auto 6 players believe they have identified the real Miami building that inspired Jason and Lucia's Vice City apartment, but the original structure no longer exists and cannot be visited
GTA 6 Console Versions Target 30fps as 60fps Mode Deemed Unlikely
Technical analysis of Grand Theft Auto 6's latest showcase suggests the game will run at 30 frames per second on PlayStation 5 and Xbox Series X/S, with experts warning that a 60fps mode is improbable even on high-end PCs
Grand Theft Auto 6 Main Story Estimated at 80 Hours by Producer
Rockstar North's Rob Nelson has revealed that his playthrough of Grand Theft Auto 6 took around 80 hours, including the main story and some optional objectives, making it the studio's longest game to date
Rockstar Considered Four Playable Characters for GTA 6 Before Settling on Two
Rockstar Games has revealed it once explored having four protagonists in Grand Theft Auto 6, before deciding to focus on a criminal duo. The decision aims to strengthen player connection and narrative depth in the upcoming title
What GTA 6 Could Learn From Grand Theft Auto IV's Design
With anticipation building for Grand Theft Auto VI, a look back at Grand Theft Auto IV highlights features and design choices that could influence Rockstar's next entry, from world-building to driving mechanics and character depth
Nopixel V Closed Beta Set for September as Rockstar Collaboration Deepens
Nopixel has announced that its major GTA Online roleplay server overhaul, nopixel V, will enter closed beta on 8 September, with access rolling out in phases and Rockstar now officially involved in development
GTA 6 Will Hold Its Launch Price for Years, Take-Two Confirms
Take-Two CEO Strauss Zelnick has confirmed that Grand Theft Auto 6 will not receive an official price drop for the foreseeable future, following a similar long-term pricing approach to GTA 5 and leaving discounts to retailer discretion
GTA 6 Release Date Holds for November as Take-Two Details Next Reveal
Take-Two has reaffirmed Grand Theft Auto VI's 19 November release date and outlined plans for an extended preview, while also reporting strong sales for GTA 5 and NBA 2K26 in its latest financial update
GTA 5's Steve Haines Actor Auditioned for GTA 6 But Was Overlooked
Robert Bogue, known for voicing Steve Haines in Grand Theft Auto 5, has revealed he auditioned for dozens of roles in GTA 6 but received no response from Rockstar Games, raising questions about casting continuity in the franchise
GTA Online Casino Gambling Disabled for Australian Players
Rockstar has blocked access to all in-game gambling features in GTA Online for Australian users, removing casino mini-games after years of availability. The move follows regulatory changes but leaves key questions about timing and enforcement
Grand Theft Auto's Most Memorable Missions Ranked and Explained
From high-stakes heists to iconic story moments, Grand Theft Auto's mainline entries have delivered hundreds of missions. Here's a breakdown of the standout missions that shaped the series and why they matter to players
Rockstar unlikely to reuse cut content from older games in GTA 6
GTA 5 producer John Ricchio has indicated that Rockstar is not expected to bring back cut content from previous titles for GTA 6, citing major technical changes since earlier entries and a lack of necessity for recycled ideas
Former GTA 5 producer expects GTA 6 world to be vast and detailed
John Ricchio, who previously worked on GTA 5, has suggested that Rockstar Games is likely to deliver a significantly larger or more detailed world in GTA 6, continuing the studio's established trend of expanding its open-world environments