NotRexed says the unofficial PC recompilation has been in development for only a few days. Screenshots show 32 to 59 FPS on an RTX 4060 Ti, and the modder estimates another two to four weeks before release.
The build remains in development, and sharing it publicly could prompt Nintendo to file a DMCA strike. No legal action has been reported. This is an unofficial fan-led recompilation, not a licensed Nintendo PC version.
The estimated release
NotRexed, co-owner of the recompilation group Wasm.rip, estimates the project could be ready in two to four weeks. That is the modder's forecast, not a confirmed release date. NotRexed has said they do not want to publish an incomplete version. The build is still at an early stage and has not been released to the public.
The work has been under way for only a couple of days, according to NotRexed. Screenshots posted on X show between 32 and 59 frames per second on a GeForce RTX 4060 Ti. Those figures come from the project author, not an independent benchmark. NotRexed says the build still feels rough in motion and expects to improve performance before release.
This is an unofficial recompile of the 2023 game, first released for Nintendo Switch and later enhanced for Nintendo Switch 2. Wasm.rip has also worked on Among Us and Cuphead. Its catalogue includes GTA 3, as well as Stardew Valley. The project is part of a wider wave of fan-led recompilations, not a PC version announced by Nintendo.
Public GitHub repositories also document a modding ecosystem for Tears of the Kingdom. They include tools for working with game data and EventFlow, and the topic listing contains 12 public repositories. These community tools are separate from an official release or the publication of Nintendo's source code.
What the footage shows
The reported 32 to 59 FPS range offers an early look at how the build runs on one graphics card. It is not an independent benchmark, and the screenshots do not establish sustained performance across the game. They also cannot show whether frames arrive evenly, which can affect how smooth the game feels even when the counter looks high.
AI was likely used extensively in this and similar recompilation projects. Those include efforts involving Super Smash Bros. Melee. Other examples include God of War 3 Remastered and Bloodborne. NotRexed has not detailed the tools or process used for this project. Xbox has also recently announced a division focused on experimentation inspired by AI-powered game projects, though that announcement says nothing about how this port was made.
NGB has covered another unofficial route between platforms in its PS5 cloud client report. That project brought Xbox cloud gaming to jailbroken PS5s. NotRexed's work instead recompiles a game for PC.
Release and legal uncertainty
The two-to-four-week estimate depends on NotRexed's ongoing work, and no publication date has been confirmed. The modder has said the port will not be released while they consider it incomplete. For now, the performance figures describe an unfinished project, not a completed PC release or a guarantee of how it will run later.
If the build is shared publicly, Nintendo is likely to file a DMCA strike, according to the supplied information. That is a possible consequence, not a reported legal action. Nintendo has not announced a Windows version of Tears of the Kingdom, and its official marketing continues to position Zelda releases on its own platforms. The available material does not establish whether the port will be distributed or how the project will progress after this development period.
Frame rate counts how many frames a system produces each second. Frame pacing describes how evenly those frames arrive. A reading that shifts between 32 and 59 FPS does not by itself show whether gameplay feels consistent. Assessing sustained performance and frame pacing would require testing over time. The screenshots provide neither measure.