Riot Games has confirmed that active development on 2XKO, its League of Legends fighting game, will cease in December 2026 due to low player retention, though online servers and offline play will remain available for the foreseeable future
Riot Games has announced that active development on 2XKO, its League of Legends-based fighting game, will officially conclude in December 2026. The decision follows a period of declining player engagement, with the studio stating that the current player base is not sufficient to justify ongoing support. While the game will no longer receive new content or major updates after this point, both online servers and offline play are set to remain accessible for now.
Development Timeline and Final Updates
The 2XKO team confirmed that the final content patch will be released in October 2026, with a last bug-fix update scheduled for December. Until then, players can expect several feature improvements and the addition of two new champions, Lux and Samira. Riot has indicated that all in-game purchases made before 20 August 2026 will be refunded, and the ability to buy KO Points will be disabled in the coming months. A comprehensive bundle containing nearly all cosmetic content will be made available for $39.99, and most items will be purchasable with Credits. The studio also plans to unlock the majority of gameplay content, including all champions, for all players.
Changes to Game Structure and Competitive Play
As part of the transition, Riot will remove systems such as Battle Passes, KO Points, Champion Tokens, seasons, and events. Ranked lobbies will be disabled to consolidate matchmaking into a single pool per server, while casual lobbies will continue to match players by skill. Private lobbies will remain unaffected. The 2XKO Competitive Series will continue through to the end of 2026, with Riot providing support and prizing for Major and Challenger events. The final Competitive Series event is scheduled for November 2026. From 2027 onwards, tournament organisers will be able to run both online and offline events under community competition guidelines, but official support will end.
Reasons for Ending Development and Player Impact
Riot cited sustained low player retention as the primary reason for ending active development. Despite a dedicated core audience, the studio reported that most fighting game players did not remain engaged long-term, and efforts to adjust the business model or reduce the development team did not reverse the trend. The company stated that completing work-in-progress content and moving to a maintenance phase was the most viable option for both players and staff. The announcement has prompted disappointment within the fighting game community, with some expressing frustration over Riot's approach to projects that do not match the scale of League of Legends.
Concerns about the future of 2XKO had been circulating since Riot laid off a significant portion of the development team in February 2026. While the game's servers will remain online for now, Riot has left open the possibility of further changes, promising to provide advance notice if the status of online play changes in the future.
Live-service games like 2XKO rely on ongoing content updates, seasonal events, and active player engagement to remain sustainable. When player numbers fall below a certain threshold, maintaining regular development becomes increasingly difficult to justify. Transitioning a game to maintenance mode typically means no new features or major updates, but servers and core functionality may remain available for an extended period. However, the long-term future of online play often depends on continued community interest and the developer's willingness to support server infrastructure.