Legend of Edda: Pegasus held its final Alpha wipe on October 2 before the Beta phase. Players could test any +10 weapon and use unlimited Platinum Coins until the reset.
Legend of Edda: Pegasus scheduled its Alpha hard reset for Friday, October 2, at 23:00 UTC. The final test let players try the game's strongest gear and premium systems before Beta.
The official Legend of Edda: Pegasus website listed the open Alpha on Steam with a level cap of 40. It also warned that the database could be wiped at any time. Every player could claim any weapon at +10 reinforcement and receive unlimited Platinum Coins. The wipe removed all character progress.
The final Alpha test
The Weapon Test Event was temporary by design. Players could choose one weapon from the full arsenal through the event page. The weapon then appeared in their in-game Item Mall storage.
It remained available only until the wipe. Players could spend Platinum Coins on Item Mall items during the same window.
This made the closing event a controlled test of the game's top gear and premium economy rather than a normal reward program. Testers could reach systems they might not normally see during an Alpha. None of those temporary advantages carried into the next phase.
The official website's October 2 updates listed two separate entries: "Weapon Test Event: Last Day Before the Wipe" and "Last Alpha Wipe". The two notices directly linked the equipment test to the full progress reset.
The reset was scheduled for October 2 at 20:00 BRT, or 23:00 UTC, according to the SteamDB patch notes for "Last Alpha Wipe". The notes said that "all progress is reset", but accounts remain intact after the wipe.
Returning testers therefore need to create new characters. They do not need to rebuild their accounts or register new ones. The official website also warned that characters, equipment and guilds do not survive a wipe.
What Alpha changed
Legend of Edda: Pegasus used the Alpha to make several changes that players could see. The V3 skill system now covers all six main classes. It was rebalanced so each class can complete its skill tree by level 40.
Sacred War, the game's large-scale faction PvP mode, also received a new daily timetable. More battle times were added after player requests. The SteamDB patch notes describe those extra Sacred War windows as a response to community feedback.
The test period also added systems beyond combat. The game now has 12 crafting professions and the Tome of Power, along with elemental damage, a battle pass, achievements and a monster Codex.
New races, mounts, pets, a costume wardrobe, stat-boosting titles and monthly leaderboards have also joined the game's wider progression system.
The Alpha economy ran at faster test rates. According to the official Legend of Edda: Pegasus website, experience gain was set to x5 and gold gain to x2. The drop rate stayed at x1.
Those settings gave testers faster access to levels and currency without raising item drops. That difference matters when testing the Item Mall, reinforcement and progression systems.
Players have also taken part in the development process. A costume design contest led to winning designs being added to the game. A live Hall of Fame records the first players of each class to reach the level cap.
The official wiki has added class and skill pages as well. They give testers a reference for the V3 system.
The current feature set has a clear measurable scale. Six main classes share the V3 system. Every class can complete its tree by level 40. There are 12 crafting professions, and the final reset was scheduled for 23:00 UTC on October 2.
Those figures describe the Alpha build. They do not guarantee that every balance decision is finished.
Beta still has work ahead
The wipe shows that development is moving into another testing stage. It does not mark the arrival of a persistent launch version.
The supplied announcement gives no Beta start date. It also provides no final wipe policy or details on whether Beta progress will carry into release. Players had a confirmed immediate event, but no confirmed timetable for the next milestone.
That distinction matters in a free-to-play MMORPG. The Weapon Test Event let players examine the premium currency and Item Mall under unusually generous conditions. It could not show how the economy would feel after unlimited Platinum Coins were removed.
A +10 weapon trial could reveal the upper limit of reinforcement access. It could not prove that the final balance between classes, equipment and Sacred War combat was settled.
The x5 EXP and x2 gold rates also mean that Alpha progression did not reflect normal advancement speeds. The drop rate still remained at x1.
The development history points to an active feedback loop rather than a finished ruleset. Skill trees were rebalanced. Sacred War times were expanded. Community-designed costumes entered the game.
The Alpha wipe erased the progress that helped testers reach those systems. Players who return should treat the next phase as a fresh test of balance and progression. Their existing characters, equipment and guilds will not continue.
For wider context on another developing multiplayer game that opened its systems to public testing, NGB previously covered an earlier test built around a free Steam demo.
Legend of Edda: Pegasus is taking a different route. It is using a wipe and a temporary equipment giveaway to gather feedback before Beta.
The final Alpha event was useful for players who wanted to examine every weapon and Item Mall feature without normal progression limits. It was not proof that the game was ready to launch.
Legend of Edda: Pegasus has added a substantial number of systems and adjusted them in response to tester feedback. Until the Beta schedule and persistence rules are disclosed, the game remains a promising but changeable MMORPG test.