Squirrel Bytes has released Hyperstacks, a VR action platformer eight years in development, on Steam VR and Meta. The 1.0 update brings campaign levels, combat, parkour, puzzles and a full in-game level editor for community creations
Hyperstacks, the VR action platformer developed by Squirrel Bytes, has exited early access and is now available in its full 1.0 form on both Steam VR and Meta platforms. After an extended development period spanning eight years, the game arrives with a complete campaign, a suite of creative tools, and a focus on player-driven content. The release marks a significant milestone for the independent studio, which has positioned Hyperstacks as a blend of combat, parkour and puzzle-solving, all designed for virtual reality.
Release details and pricing
The full version of Hyperstacks is now live on Steam VR and Meta, following a period of early access. The game is priced at £17.74 in the UK, €19.99 in Europe and $19.99 in the US. Steam users can take advantage of a 15% launch discount until 13 August, reducing the initial cost for early adopters. A playable demo remains available for those wishing to test the experience before committing to a purchase. The launch brings the same content and features to both platforms, with no platform-exclusive modes or levels confirmed at this stage.
Gameplay structure and core features
Hyperstacks is structured around three main gameplay pillars: combat, parkour and logic-based puzzles. Players progress through handcrafted campaign levels, encountering a variety of melee and ranged enemies, environmental hazards and interactive contraptions. The combat system is designed for VR, with weapons and enemy behaviour tuned for motion controls and spatial awareness. Parkour elements include climbing, swinging, and navigating obstacles using tools such as grappling hooks and ziplines. Puzzle sections are powered by a system called Greenlink, which enables complex interactions and dynamic level behaviour.
One of the game's defining features is its in-game level editor, which gives players access to the same creation tools used by the developers. This editor supports the placement of enemies, traps, movement mechanics and logic systems, allowing for a wide range of custom levels. Community creations are already available to browse and play, with the library expected to expand as more players contribute their own designs. The approach is reminiscent of other user-generated-content platforms, but tailored specifically for VR interaction.
Development background and studio context
Squirrel Bytes, led by Extrys Casasola Díaz, has spent eight years developing Hyperstacks, evolving the project from a solo effort into a full studio release. The game is the team's debut title and represents a substantial investment of time and resources. The release follows a trend of VR games offering robust creation tools, similar to the way party games such as HELLO KITTY PARTY LAND have emphasised community-driven content, as seen in recent coverage of digital pre-orders for Switch. Hyperstacks aims to carve out its own space by focusing on VR-native mechanics and a flexible editor that supports both campaign and community levels.
For press and media, Squirrel Bytes is open to interviews and further coverage, with press contact details provided for direct enquiries. The studio has not announced any plans for additional platforms or post-launch expansions, but the presence of a live community level library suggests ongoing engagement with player feedback and content.
Level editors in VR present unique challenges compared to traditional flat-screen games. Designing and building levels in a three-dimensional space requires intuitive controls and clear visual feedback, especially when using motion controllers. Hyperstacks addresses this by providing the same tools used for its campaign, aiming to lower the barrier for creative players while maintaining the complexity needed for advanced designs. As VR continues to mature, the integration of user-generated content is likely to become a key differentiator for games seeking long-term engagement.