SquallyDaBeanz released the beta of Baldur's Gate 3: Act Two Expansion on September 17, 2026. It adds the Chionthar Wilds, a large combat-focused adventure for level 8-10 parties.
A fan-made expansion turns the route out of the Shadow-Cursed Lands into the entrance to a new region. SquallyDaBeanz released the public beta of Baldur's Gate 3: Act Two Expansion - Custom Campaign on September 17, 2026. The project had been in development for nearly two years, according to release coverage.
It is also known as The Chionthar Wilds. The campaign can now be played from beginning to end, although players have been warned about bugs and possible softlocks.
A new route into Act Three
The mod places the Chionthar Wilds between the Shadow-Cursed Lands and the start of Act Three. Players reach it by crossing the bridge out of Reithwin near the 'Road to Baldur's Gate' waypoint.
In the unmodified game, that route leads toward Baldur's Gate. The expansion redirects it into the new area. PC Gamer and TheGamer both describe this change as the main way the custom campaign fits into an existing Act Two save.
SquallyDaBeanz designed the Chionthar Wilds to match roughly the scale of Act One's Wilderness. It is built for parties around levels 8-10. This is not a small side location or a single quest chain. It is a large new space focused on exploration and combat.
Act Three begins only after the mod's content is complete. Players can return to the Shadow-Cursed Lands at first, but the expansion eventually adds a Point of No Return.
A warning appears before that point. The party can then finish any remaining activities before the game funnels it into Act Three. Once the custom content is complete, the campaign continues into Act Three.
What the beta includes
The beta adds the Chionthar Wilds along with new quests, dungeons, NPCs, cutscenes, lore, stories, puzzles, secrets, custom creatures and stat blocks. It also includes more than 70 items and over 30 combat encounters.
A full clear should give a party around 30K experience points. ScreenRant and PC Gamer list these additions as part of the current beta, not just as future plans.
The list makes the beta's focus clear. It is built around travel, combat and discovery rather than every layer of reactivity found in Larian's original quests. SquallyDaBeanz has warned players not to expect the same depth of reactive storytelling as in the vanilla campaign.
Progression is fairly linear despite the size of the area. That matters because the mod expands the campaign's physical and combat scope rather than trying to recreate Larian's branching quest design.
TheGamer's reporting also presents the project as a custom campaign led by exploration and combat. It is not a full recreation of the original game's narrative reactivity.
What version 1.0 is meant to add
The beta is not the finished version. SquallyDaBeanz plans to improve the writing, dialogue and characters. The developer also plans to finish cutscenes and add more dialogue tied to character classes and races.
More lore notes and in-game text are planned as well.
Combat and equipment balance still need work. The planned changes include reworked boss mechanics, better implementation of those systems and additional Legendary Actions.
Bug fixes and general polish are also planned for version 1.0. The current release is substantial, but it is still a provisional build. That is especially clear from the warnings about bugs and possible softlocks.
This kind of scope is familiar in ambitious community projects. NGB has covered a more focused player-made fix in earlier mod coverage. Baldur's Gate 3: Act Two Expansion is attempting something much broader across location design, content, progression and combat.
The trade-off for players
The beta's main appeal is simple. It gives established Baldur's Gate 3 parties a new destination with enough content for a dedicated run.
The Chionthar Wilds adds quests, dungeons, encounters, equipment, puzzles and secrets. It also keeps a connection to the existing campaign route.
Players can add the mod to an existing save if they install it before leaving Act Two, according to release coverage. Those starting a new run can use a separate QuickStart variant.
That makes the project available to players nearing the end of Act Two. It also suits anyone who wants to build a new party for the expansion.
The main limitation is just as clear. This is an experience built around combat and exploration. Its progression is fairly linear, and it has less reactivity than Larian's authored quests.
Players looking for another dense web of consequence-driven dialogue should adjust their expectations before installing it.
The project works better as a large fan-built adventure than as a seamless replacement for an official Act Two extension. A beta with this much content is a serious addition to the game, but the promised writing improvements, balance changes and polish are still ahead.
For now, it is best judged as an ambitious playable expansion with clear limits, not as a finished continuation of Larian's campaign.
A beta is a usable development version, not a guarantee of final quality. Features can remain incomplete, and balance can change before version 1.0.
That distinction matters here. The creator has already identified unfinished cutscenes, writing, dialogue, boss mechanics and bug fixes as areas for improvement. The current release is substantial but explicitly provisional.
Inven Global's release coverage also describes the project as a community-made addition meant to extend the journey into Act Three, not an official Larian production.