Educational
3 storiesEducational games and learning software use interaction to practise a defined skill, explain a subject or provide structured feedback. Their forms include language lessons, mathematics exercises, reading tools, art tuition, memory training, science demonstrations and age-appropriate activities designed for home or classroom use.
Effective examples connect clear learning goals with understandable controls, corrective feedback and progress records rather than relying on entertainment alone. Coverage examines curriculum claims, accessibility, assessment, adaptive difficulty, parental or teacher guidance, platform limitations and whether the software supports durable learning.
Effective examples connect clear learning goals with understandable controls, corrective feedback and progress records rather than relying on entertainment alone. Coverage examines curriculum claims, accessibility, assessment, adaptive difficulty, parental or teacher guidance, platform limitations and whether the software supports durable learning.
Penbeat brings synchronised drawing and music to Steam this August
Indie developer Hight has announced Penbeat, a DJ-inspired music player that links drawing to sound, launching for Windows on Steam on 7 August 2026 with a launch discount
South of Midnight wins Game of the Year at 2026 Games for Change Awards
Games for Change has revealed the 2026 award winners, with South of Midnight taking Game of the Year and Consume Me securing three major honours at the New York ceremony
Centrix Receives 'Recommended by Mensa Mind Games' Board Game Honour
Centrix, the social strategy board game from Analog Game Studios, has been awarded the 'Recommended by Mensa Mind Games' designation, highlighting its appeal to both casual and strategic players