Educational
5 storiesEffective examples connect clear learning goals with understandable controls, corrective feedback and progress records rather than relying on entertainment alone. Coverage examines curriculum claims, accessibility, assessment, adaptive difficulty, parental or teacher guidance, platform limitations and whether the software supports durable learning.
SHIKA-Q to feature at Esports Research Network Conference 2026
Agni Flare has confirmed its sponsorship of the Esports Research Network Conference 2026 at Tsukuba University, where attendees will be able to try SHIKA-Q and discuss the intersection of esports, research and education
Zoud and Global Game Jam Offer $140K for Financial Literacy Game Jam
Zoud and Global Game Jam have announced Zoud GameLab, a month-long virtual event challenging developers worldwide to create games focused on financial literacy, with up to $140,000 in prizes and development support on offer
Penbeat brings synchronised drawing and music to Steam this August
Indie developer Hight has announced Penbeat, a DJ-inspired music player that links drawing to sound, launching for Windows on Steam on 7 August 2026 with a launch discount
South of Midnight wins Game of the Year at 2026 Games for Change Awards
Games for Change has revealed the 2026 award winners, with South of Midnight taking Game of the Year and Consume Me securing three major honours at the New York ceremony
Centrix Receives 'Recommended by Mensa Mind Games' Board Game Honour
Centrix, the social strategy board game from Analog Game Studios, has been awarded the 'Recommended by Mensa Mind Games' designation, highlighting its appeal to both casual and strategic players