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SHIKA-Q to feature at Esports Research Network Conference 2026

Steve Bauman PC gaming and playtesting editor Next-Gen Gaming Blog

Post by Steve Bauman

SHIKA-Q to feature at Esports Research Network Conference 2026 Next-Gen Gaming Blog
SHIKA-Q to feature at Esports Research Network Conference 2026

Agni Flare has confirmed its sponsorship of the Esports Research Network Conference 2026 at Tsukuba University, where attendees will be able to try SHIKA-Q and discuss the intersection of esports, research and education

Agni Flare is moving beyond traditional game launches by embedding its competitive puzzle title SHIKA-Q directly into the academic and industry conversation. The studio has announced it will sponsor the Esports Research Network Conference 2026, scheduled for 15-17 September at Tsukuba University, and will provide hands-on access to SHIKA-Q for attendees. This move positions the game not just as a product, but as a subject for research, education and cross-industry dialogue.

Conference focus and SHIKA-Q's role

The Esports Research Network Conference 2026 is set to gather researchers, educators and industry figures from across Japan and abroad. This year's theme, "Bridging Gaming Heritage and Esports Futures: Transformations, Traditions, and Tomorrow", signals a deliberate effort to connect the legacy of classic board and digital games with the evolving landscape of esports. SHIKA-Q, developed by a small team at Agni Flare, will be available for live play at the event, offering a practical demonstration of how new digital titles can build on established competitive traditions while introducing mechanics only possible in a digital environment.

SHIKA-Q is designed as a real-time, high-speed puzzle battler played on a 10×10 board. Players must construct links, attack, disrupt, recover and deploy special moves in rapid succession, demanding both strategic planning and split-second decision-making. The game's mechanics draw inspiration from classics like chess and shogi, but layer in digital-only features such as board attacks, colour shifts and destructible links. The title is currently available for free use at events and tournaments, and has already appeared at official competitions and regional esports gatherings.

Industry, education and research crossover

Agni Flare's involvement in ERNC 2026 is not limited to product promotion. The studio is actively seeking to engage with academic researchers, educators and esports organisers to explore how games like SHIKA-Q can serve as platforms for logical thinking, situational analysis and intergenerational communication. The company's broader activities include not only game development and VFX production, but also the creation of original IP and the use of games in educational and community settings.

By participating in the conference, Agni Flare aims to test the boundaries of what a game can be-moving from entertainment to a tool for research, competition and learning. The studio has stated its intention to continue offering SHIKA-Q for tournaments, play sessions and thought-focused events, expanding the contexts in which the game can be experienced. This approach echoes the trend seen in other recent industry moves, such as the reported earlier physical release of Prize Fighter: Heavyweight Edition, where classic formats are reintroduced to new audiences through modern platforms.

Event details and organisational structure

The Esports Research Network Conference 2026 will run from 15 to 17 September at the Tsukuba University Hall in Ibaraki Prefecture. The event is organised by the Entertainment and Gaming Research Association (EGRA) and led by Assistant Professor Tsubasa Shinohara, with co-hosts including Sayo Okamoto (GAKU) and Associate Professor Tobias Scholz (University of Agder/ERN). The conference will feature lectures, research presentations, panel discussions and networking opportunities, all centred on the evolving relationship between gaming culture and esports futures. Full details are available on the official conference website.

Agni Flare, headquartered in Yokohama, is known for its work in game development, real-time VFX and 3DCG production. The studio's current focus is on expanding the potential of games as both entertainment and educational tools, leveraging its technical expertise to bridge the gap between creative content and broader social engagement. Enquiries regarding SHIKA-Q or the company's conference activities can be directed to their official contact address.

What remains unconfirmed

While SHIKA-Q will be playable at ERNC 2026 and remains available for event use, Agni Flare has not announced any plans for a commercial release or broader platform launch. Details on future updates, monetisation or expansion beyond the current event-focused model have not been provided. The company's strategy appears to prioritise academic and community engagement over immediate retail distribution, at least for the present.

For players and organisers interested in competitive puzzle games, the current evidence suggests SHIKA-Q is positioned as a flexible, research-friendly title rather than a mass-market product. Whether this approach will shift following feedback from the conference remains to be seen, but for now, the game's availability is tied to events and official tournaments rather than digital storefronts.

Understanding the difference between a playable demo and a full commercial release is crucial in the current gaming landscape. Demos and event builds often showcase core mechanics and intended features, but may lack the content, polish or platform support of a finished product. For SHIKA-Q, its presence at ERNC 2026 signals a focus on research and community testing rather than immediate retail availability. Players should be aware that event builds can change significantly before any potential public launch, and that features demonstrated in academic or industry settings may not always reflect the final version offered to consumers.

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