Rebel Wolves has released new console footage for The Blood of Dawnwalker, confirming that none of the launch graphics modes on PS5 or Xbox Series X will reach 60fps, with the highest target set at 40fps. Some players are now reconsidering their platform choice
Rebel Wolves has published new footage of The Blood of Dawnwalker running on consoles, providing the first detailed look at the game's graphics modes ahead of its September release. The action RPG, set in 14th-century Europe and starring the half-human, half-vampire Coen, is scheduled to launch on PC, PlayStation 5, and Xbox Series X/S on 3 September 2026. However, the latest trailer confirms that console players will not have access to a 60fps mode at launch, regardless of hardware.
Console Graphics Modes Revealed
The newly released trailer outlines the available graphics modes for PlayStation 5, PlayStation 5 Pro, and Xbox Series X. Both the base PS5 and Series X offer two options: a Quality mode targeting dynamic 4K resolution at 30fps, and a Balanced mode also using dynamic 4K but targeting 40fps. The PlayStation 5 Pro features the same two modes, with the developer noting enhanced visual quality on the more powerful hardware, but still no 60fps option. No information has been provided regarding the Xbox Series S version, leaving its performance profile unclear for now.
Player Reaction and Platform Impact
The absence of a 60fps mode on any current-generation console has prompted disappointment among some players, particularly those who prioritise frame rate for action-heavy games. While PC players are expected to have more flexibility in targeting higher frame rates, console users are limited to a maximum of 40fps at launch. Some prospective buyers have already indicated they may switch to the PC version to access smoother gameplay, especially given the game's focus on precise swordplay and responsive combat.
Technical Context and Remaining Questions
With both Quality and Balanced modes relying on dynamic 4K resolution, the main difference lies in the targeted frame rate: 30fps for maximum visual fidelity, or 40fps for a modest boost in smoothness. The lack of a 60fps mode is notable, as many recent console releases-particularly on PlayStation 5 Pro and Xbox Series X-have managed to offer higher frame-rate options, even if it means reducing resolution or visual effects. Rebel Wolves has not commented on whether a 60fps mode could be added in a future update, and there is no word yet on the technical constraints behind the current cap.
The Blood of Dawnwalker is not the only major release facing scrutiny over frame-rate targets, with other high-profile games such as GTA 6 also drawing attention for their performance modes. As the September launch approaches, players will be watching closely to see if further optimisation or post-launch patches can address these concerns, or if the current frame-rate limits will remain in place for console users.
Understanding frame-rate targets is essential for players weighing platform choices. A frame rate of 60fps is widely considered the standard for responsive action gameplay, offering smoother animation and lower input latency compared to 30fps or 40fps. While 40fps can provide a perceptible improvement over 30fps, especially on displays with variable refresh rates, it does not match the fluidity of 60fps. Dynamic resolution allows games to adjust image quality in real time to maintain performance targets, but cannot compensate for the absence of a higher frame-rate mode. For players sensitive to motion clarity and input response, these technical details can be decisive when choosing where to play a new release.