PLAYWITH Korea and NEXUS will add Shiltz 05 to Seal M on ONE on 1 October after strong global engagement. The launch includes Hot Time, launch gifts, Growth Support and a 28-day login event, with some rewards limited to characters at level 100 or below.
Seal M on ONE will get another server on 1 October. PLAYWITH Korea and NEXUS are adding Shiltz 05 after sustained demand for the mobile MMORPG. The move expands the existing Shiltz 1, Shiltz 2, Shiltz 3 and Shiltz 4 lineup. It also gives new players a less crowded place to start building their characters.
The October server
The new server is meant to improve the playing environment and give the service more room. It is not a separate version of the game. An official SealM Community post published on 30 September 2026 confirms the Shiltz 05 name. The server is scheduled to open after maintenance on 1 October.
PLAYWITH Korea and NEXUS have not shared technical details about server capacity. They have also not explained how players will be distributed.
The launch comes with several incentives. The package includes Hot Time, launch gifts, Growth Support and a four-week login event. A growth event will give item rewards at set milestones, helping new characters move through the early stages faster. Saturdays and Sundays will also bring higher experience and item drop rates. SSS-grade Balie monsters will appear during those weekend periods.
The main new-server promotion runs from 1 to 15 October 2026. Other parts of the reward package will be available after the 1 October maintenance and run until 28 October at 22:59 UTC+8. Players therefore have different windows in which to claim rewards or finish event tasks.
Growth events
Characters created on Shiltz 05 can take part in a cumulative login event. Its rewards include Rascal and Sapphire costume sets. The event presents them as useful items for new players, not just launch-day cosmetics. The official notice says selected Growth Support and login rewards are available to characters at level 100 or below on the new server.
The package is aimed at easing the rough start that can come with joining a new server. Faster progression lets newcomers reach more of the available content sooner. Weekend bonuses give players set periods to collect items and experience. The login track lasts 28 days and includes growth supplies, summon tickets and a Legendary-grade Ooparts Random Box. That makes it more than a short launch-day giveaway.
That approach differs from the release-window coverage in NGB's earlier coverage, which focused on when a new RPG would reach consoles. Here, the immediate question is how the live service will handle new characters without leaving existing players in an unevenly populated world.
Demand behind the expansion
Seal M on ONE launched globally on 19 March and has continued to attract players. The game recorded a peak daily active user count of 300,000. Concurrent users passed 40,000 in April.
Those figures measure different things. Daily active users are players who engage with the game during a day. Concurrent users are the players online at the same time.
Engagement has been particularly strong in Taiwan, Thailand and Indonesia. That regional performance gives the new server a practical purpose. A growing player base can concentrate around progression, rankings and shared content. It also explains why the announcement includes more than a capacity increase.
Recent service additions include the Shiltz Ranking Season and promotions tied to the ONE Web Shop. These features give established players reasons to keep playing. The new-server events offer newcomers a faster start.
The source does not provide separate player figures for individual countries. The regional picture therefore cannot be turned into a country-by-country ranking.
Changes to existing servers
The operators have also integrated servers in the existing service. The goal is to improve player distribution and the gaming environment. More concentrated populations should support interaction and participation across the available content.
The new server and the existing-server integration address the same live-service problem in different ways. New capacity gives incoming players room to build communities from a similar starting point. Integration deals with weaker populations where established servers no longer offer an even experience.
Neither announcement includes a detailed transfer policy. The effect on individual characters and communities has not been specified.
Seal M on ONE is a mobile MMORPG based on the Seal Online intellectual property. It brings the original game's characters and distinctive atmosphere to mobile play. Ongoing content updates and events are the main way the service will continue beyond its global launch.
Server management affects more than the sign-in screen. Population shapes trading, group activity, rankings and access to shared content. A new server can make it easier for incoming players to join, but its value depends on keeping a healthy population after launch.
Seal M on ONE has recorded 300,000 peak daily active users and more than 40,000 concurrent users in April. Server integration is also under way. Together, those figures and changes point to a response to capacity and player distribution, not just a launch promotion. PLAYWITH Korea and NEXUS are taking a sensible operational step for a growing mobile service. The long-term result will depend on how well the Shiltz 05 community holds together after the 1 October launch.