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After the Wane Sets November Release for PC and Mac with Handcrafted Visuals

Steve Bauman PC gaming and playtesting editor Next-Gen Gaming Blog

Post by Steve Bauman

After the Wane Sets November Release for PC and Mac with Handcrafted Visuals Next-Gen Gaming Blog
After the Wane Sets November Release for PC and Mac with Handcrafted Visuals

Nova-box has announced that After the Wane will launch on 10 November 2026 for PC, Mac and Linux, with a Nintendo Switch edition planned for early 2027. The new trailer highlights the game's hand-painted animation and narrative-driven dance setting

After the Wane, the next interactive graphic novel from Nova-box, will launch on PC, Mac and Linux on 10 November 2026, with a Nintendo Switch version scheduled for early 2027. The studio has released a new trailer showcasing the game's distinctive hand-painted animation and contemporary dance choreography, confirming the project's commitment to traditional artistry over automated production.

Handcrafted Animation and Dance

Nova-box, known for narrative-driven titles such as Seers Isle and Across the Grooves, has built After the Wane around over 2,000 hand-drawn animation frames, each created using rotoscoping techniques in collaboration with professional dancers and choreographers. The visual identity is further defined by hundreds of watercolour backgrounds from art director Nicolas Fouqué, while the adaptive soundtrack is provided by Illustrason, shifting dynamically in response to player choices. The result is a visual novel that foregrounds physical movement and atmosphere, rather than relying on static illustrations or procedural animation.

Set in contemporary Paris, the story follows Lena, a dancer navigating the city's divided dance scene and the legacy of her absent mother. Players are drawn into a conflict between Fernand's open community centre and Deborah's exclusive stage, with branching narrative paths that allow for alliances with the elite, support for the collective, or a solitary pursuit of esoteric secrets. The game's psychological tension is heightened by an ever-present, cynical inner voice that questions every decision, adding a layer of internal conflict to the branching story structure.

Release Date and Platform Details

After the Wane will be available worldwide on Steam and GOG for PC, Mac and Linux/SteamOS from 10 November 2026. Nova-box has confirmed that a dedicated Nintendo Switch edition is in development, targeting an early 2027 release. The studio states that the Switch version will be optimised for handheld play, with additional time allocated for platform-specific polish and certification. No details have been provided regarding physical editions or potential console exclusivity.

A free 45-minute standalone demo is already available on Steam and GOG, where it has received a 97% positive rating from early players. The demo offers a self-contained introduction to the game's narrative and animation style, allowing players to experience the rotoscoped dance sequences and branching dialogue before launch. Nova-box has not announced any plans for early access or staggered release windows across platforms.

Critical Reception and Feature Breakdown

Initial critical response to the demo has focused on the game's visual ambition and the integration of dance as both narrative and mechanic. Outlets have highlighted the poetic quality of the watercolour art and the expressive range of the rotoscoped animation, with Canard PC describing the result as a "witches' ballet" that captures both classical grace and darker, occult undertones. Other reviewers have noted the high replayability, with multiple story paths and endings, and praised the adaptive orchestral score for its role in shaping the mood of each scene.

Key features confirmed by Nova-box include the ability to align with different factions, hand-animated dance scenes, a novel-length branching narrative, and a soundtrack that adapts to player decisions. The game is single-player only, with no mention of multiplayer or online features. For players interested in narrative adventure, After the Wane positions itself as a thematic successor to Along the Edge and Across the Grooves, but with a stronger focus on physical performance and psychological tension.

Development Context and Studio Background

Founded in Bordeaux in 2007, Nova-box has established a reputation for mature, visually distinctive interactive novels, with previous projects earning recognition as Independent Games Festival narrative finalists. The studio's shift from UX design and algorithmic systems to original narrative IP has resulted in a portfolio that prioritises hand-crafted visuals and branching storytelling. After the Wane continues this approach, rejecting generative or AI-driven content in favour of traditional animation and live collaboration with artists.

The studio's approach stands in contrast to recent trends in indie development, where procedural generation and AI-assisted tools have become increasingly common. As reported earlier, narrative-driven games are seeing renewed interest on PC and Mac, but few projects match the scale of manual animation and adaptive music found in After the Wane. The decision to delay the Switch version until 2027 reflects a commitment to platform-specific optimisation rather than simultaneous multi-platform release, a move that may frustrate some players but is likely to benefit handheld performance and stability.

Branching narrative games often rely on static backgrounds and limited animation, but After the Wane's use of rotoscoping and live choreography introduces a level of physicality rarely seen in the genre. Rotoscoping involves tracing over live-action footage frame by frame, resulting in animation that captures the nuance of real movement. This process is labour-intensive and time-consuming, but it allows for a more expressive and believable depiction of dance, which is central to the game's story and mechanics. The technique also sets clear expectations for visual consistency and performance across platforms, especially as the Switch version is developed with handheld play in mind.

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