Dionous Games and Lightfoot Bros Games will release Sleepytime Village on PC through Steam and GOG on 30 October 2026. The point-and-click adventure follows a workaholic father trapped in a haunted storybook world filled with more than 70 hand-drawn scenes.
A formless narrator watches over a strange world where Rufus must face the damage caused by neglecting his family. The workaholic father is trapped inside a children's storybook reality, and his way out depends on more than solving a supernatural mystery.
A father trapped
Dionous Games and Lightfoot Bros Games have announced the release date and opened wishlisting on both PC storefronts. Rufus is a neglectful father whose work-first life leaves him surrounded by unsettling residents and forced to deal with the consequences of his choices.
The setup goes beyond a haunted-house story. Rufus must follow the storybook's rules while facing his failures as a parent. Exploration and puzzles sit inside that personal reckoning instead of serving as detached horror elements.
The premise is personal.
Drawn from childhood
Sleepytime Village takes its look from drawings made by writer Steven Horry's young daughter. Ukrainian artist Yulia re-imagined those designs for the game and built a hand-drawn world that extends across characters, locations and backgrounds. The project includes more than 70 fully hand-drawn scenes, with a style rooted in children's artwork but shaped toward unease.
The game also draws on classic point-and-click adventures. Monkey Island and Broken Sword are listed as inspirations. That points to narrative progression, environmental investigation and object-based problem solving instead of combat or graphic horror.
Its announced tone is spooky but not gory. Sleepytime Village is aimed at players who want an unsettling adventure without the graphic content associated with conventional survival horror.
Objects and voices
Players will find more than 100 collectible objects during a playthrough, and every character is fully voice-acted. Alongside the 70-plus hand-drawn scenes, those figures give the announced experience a clear scale. The developers have not stated a specific playtime, chapter count or amount of replay value.
The object count does not promise unrestricted exploration. The announcement confirms collectibles and point-and-click design, but it does not explain how the items work, whether puzzles have multiple solutions or whether Rufus's choices can change the story. Those details remain open until Dionous Games and Lightfoot Bros Games release more information or players can try the finished game.
A trailer is available online, but the supplied announcement does not identify its footage as continuous gameplay, an in-engine sequence or a final-build demonstration. It offers a promotional look at the project, not independent proof of performance, puzzle quality or technical stability.
The details stop there.
Release details
Sleepytime Village is scheduled to arrive on PC through Steam and GOG on 30 October 2026. Steam lists the project under app ID 1918850, confirming a dedicated store page but not a completed launch. At the time of the available check, Steam still marked the game as upcoming. There was no confirmed release, player-review record, sales information, date change or update history.
Steam supports the announced schedule and wishlist availability. It does not support claims about how the finished game has been received.
GOG also has a separate page for Sleepytime Village. Its available product information does not give a price, system requirements, build publication date or confirmation that the game is available to buy. The supplied material also contains no announcement of an edition structure, controller support, accessibility options or console version.
GamesPress remains the source of the announced 30 October 2026 release date and the description of more than 70 hand-drawn scenes. Available search results add no independent confirmation after that announcement. Players can wishlist the game on both storefronts, but the accessible evidence still describes a planned release rather than a product already on the market.
The release follows Dionous Games' recent GOG activity with Cosmic Void. The studio previously launched Midnight Saturn, Blood Nova and The Corruption Within. An earlier GOG report covered those releases in an earlier GOG report, making Sleepytime Village another narrative-focused PC adventure tied to the publisher's current catalogue.
Lightfoot Bros Games is a UK-based independent studio and the creator of The Mystery of Woolley Mountain, an earlier point-and-click adventure associated with the team. That history connects the studio to the genre, but the available sources do not independently establish Sleepytime Village's budget, team size or production cycle.
Dionous Games describes itself as an independent development and publishing studio focused on narrative adventure games. That helps explain the project's emphasis on authored storytelling, but it cannot show how the finished puzzles or pacing will perform.
Point-and-click adventures depend on how observation, dialogue and inventory items work together. A collectible total shows how much material the game contains, but it cannot show whether those objects create satisfying deductions or simply expand a checklist. Sleepytime Village has a confirmed visual identity and an unusual premise. Its gameplay still awaits a proper test on PC.
The planned release date is 30 October 2026 on Steam and GOG.