Grand Strategy
1 storyGrand Strategy describes games that place the player in charge of a state, dynasty or major faction across long periods and large maps. Diplomacy, war, internal politics, trade, technology and population systems interact continuously, making policy and long-term planning more important than control of individual soldiers.
Some titles resolve battles automatically, while Total War-style hybrids add separate real-time engagements without changing the strategic layer's broader purpose. Coverage can assess historical modelling, artificial intelligence, campaign balance, expansions, mod support, performance and how clearly complex political and economic information is presented.
Some titles resolve battles automatically, while Total War-style hybrids add separate real-time engagements without changing the strategic layer's broader purpose. Coverage can assess historical modelling, artificial intelligence, campaign balance, expansions, mod support, performance and how clearly complex political and economic information is presented.
City States: Medieval 1.0 launches with expanded siege and trade systems
City States: Medieval leaves Early Access today, delivering its full 1.0 release on Steam and indie.io with new siege mechanics, a rebuilt tutorial, and a free demo for players interested in its medieval city-building and strategy blend