Project Cloud Games has set September and October release dates for The Relic: First Guardian on Xbox Series X/S, Xbox Play Anywhere and Nintendo Switch 2, alongside a significant update and a new lower price across all platforms
Project Cloud Games and Perp Games have confirmed that The Relic: First Guardian, their dark fantasy action RPG, will expand to new platforms this autumn. Following its initial launch on PlayStation 5 and PC at the end of July, the game is now scheduled to arrive on Xbox Series X/S and Xbox Play Anywhere on 25 September 2026. The Nintendo Switch 2 version will follow on 9 October, with all new platforms launching at a standard digital price of $34.99. In a move to align pricing, the PlayStation 5 and PC editions will also drop to $34.99 from 26 August, ensuring parity for new and existing players.
Platform rollout and pricing
The staggered release means Xbox players will gain access first, with Switch 2 owners joining two weeks later. The $34.99 price point applies across all digital storefronts, though Project Cloud Games notes that local pricing may vary slightly due to exchange rates. Existing owners on PlayStation 5 and PC who purchased at the original higher price will receive an exclusive Sealing Stone as a permanent reward. This item, distributed only until 26 August, unlocks a unique dungeon with its own storyline, boss encounter and loot, and will not be available again after this date. Details on how to claim the Sealing Stone are expected to be shared soon.
For context, the autumn release calendar is filling up with notable RPGs, including tactical narrative titles such as Thousand Hells: The Underworld Heists, which is set for 8 September and offers party customisation and branching encounters from the creators of King of Dragon Pass and Six Ages. Readers interested in the broader RPG landscape can find more on that release in our recent coverage.
Major update and ongoing support
Coinciding with the expanded platform launch, The Relic: First Guardian will receive a significant update. Project Cloud Games has stated that this patch builds on previous post-launch fixes and incorporates player feedback since the game's July debut. Notable changes include shifting rewards from gold to Relic power for common enemies, which directly supports skill progression, and the addition of new map icons to improve dungeon visibility. The update also addresses stability, NPC behaviour, balancing, event structure, combat, progression, localisation and general quality-of-life improvements.
Since its original release on 31 July, the developer has maintained a steady cadence of patches, with the latest update aiming to further refine the experience ahead of the new platform launches. Early indications suggest that these changes have contributed to improved player ratings and reviews across supported platforms, though independent technical analysis of the new builds will only be possible after release.
What remains unconfirmed
While the release dates and pricing are now official, some details remain to be clarified. Project Cloud Games has yet to specify the technical performance targets for the Xbox Series X/S and Nintendo Switch 2 versions, including resolution, frame rate and any platform-specific features. It is also not yet clear whether the Switch 2 edition will offer parity with the other console versions in terms of content or graphical fidelity. The studio has promised further information on the exclusive Sealing Stone reward and its acquisition process before the price drop takes effect.
Players considering a purchase should note that the $34.99 price is for the digital edition only, and that regional pricing may fluctuate. There is no mention of a physical release or special edition for the new platforms at this stage. As with all multi-platform launches, final performance and feature parity will need to be assessed once the new versions are available to the public.
When a game launches across multiple platforms, technical parity is not always guaranteed. Differences in hardware capabilities, certification requirements and optimisation resources can lead to variations in resolution, frame rate, loading times and feature support. Players should be aware that even with simultaneous updates, the experience may differ between consoles and PC, especially when a new platform such as Nintendo Switch 2 is involved. Independent technical analysis after launch is the most reliable way to assess how each version performs in practice.