FEED IT, a first-person psychological horror game from Games On A Chair and Pretty Soon, is now available on Steam. Players must survive alongside a relentless monster in a tense, replayable experience inspired by genre classics
FEED IT, the debut commercial title from Italian studio Games On A Chair and indie publisher Pretty Soon, has officially launched on Steam. Released on 17 August 2026 at 4PM CEST, the game introduces players to a PSX-inspired first-person horror experience that centres on survival within a house inhabited by an insatiable monster. The launch is accompanied by a new trailer, offering a first look at the unsettling atmosphere and core mechanics.
Gameplay and Core Mechanics
FEED IT draws inspiration from psychological horror staples such as Silent Hill and Mouthwashing, but diverges from traditional combat-driven survival horror. Instead, players are forced into a tense, symbiotic relationship with their monstrous captor. The central gameplay loop revolves around making difficult choices: whether to prioritise your own survival needs or to appease the creature's constant hunger. The consequences of these decisions shape the experience, with the threat of the monster's wrath ever-present.
The game is designed as a short-form, replayable experience, encouraging exploration and minimal interaction. Players navigate maze-like environments in search of food, all while piecing together the narrative and their own identity. The world shifts in response to player actions, raising questions about the protagonist's circumstances and the possibility of escape.
Development, Release and Community Response
FEED IT was first announced in May 2026 and quickly attracted attention from horror enthusiasts, amassing several thousand wishlists on Steam ahead of release. Early access for select creators led to positive feedback, particularly for the game's atmospheric storytelling and distinctive PSX-style visuals. Games On A Chair, a small team of creatives, has positioned the project as a deliberate response to what they see as a lack of soul in much of the industry's output, aiming to deliver a handcrafted, emotionally resonant experience.
The game is available exclusively on Steam for PC at launch. A full press kit, including logos, screenshots and trailers, has been made available for those seeking further details. Players interested in ongoing updates or community discussion can follow FEED IT on TikTok, Instagram, or join the official Discord server.
Publisher and Industry Context
Pretty Soon, the game's publisher, is based in Poland and focuses on supporting solo developers and small teams. Their portfolio includes titles such as Backpack Hero and Havendock, reflecting a commitment to indie projects with distinctive identities. The release of FEED IT adds to a growing trend of smaller studios leveraging retro aesthetics and psychological themes to stand out in a crowded horror market.
FEED IT's launch comes at a time when interest in atmospheric, narrative-driven horror remains high. This trend is visible across the industry, with other recent announcements-such as the upcoming Neo Berlin 2087, covered in our recent report on new PC and console horror projects-demonstrating the continued appetite for experimental and unsettling experiences.
FEED IT is now available to purchase and download on Steam. No console versions or alternative platforms have been announced at this stage, and there is no indication of a physical release. The game's replayable structure and focus on psychological tension may appeal to players seeking a concise but impactful horror experience on PC.
Replayability in horror games often relies on branching choices, variable outcomes, or shifting environments that encourage multiple playthroughs. In FEED IT, the interplay between player decisions and the monster's demands creates a dynamic structure where each session can unfold differently. This approach not only extends the game's longevity but also deepens the psychological impact, as players are compelled to weigh their actions against unpredictable consequences.