Pepperbox Studios has confirmed that Dice of Kalma has reached over one million downloads across Steam, iOS and Android, with new updates and an animated lore series now available for players
Dice of Kalma has crossed a major threshold, with Pepperbox Studios confirming the dark deckbuilding roguelike has now been downloaded more than one million times worldwide. This figure covers Steam, iOS and Android, marking a significant milestone for a Finnish indie title that has steadily built momentum since launch. According to an official announcement published on September 14, 2026, by GamesPress, the one million downloads milestone includes all three platforms and reflects the game's growing international reach. The achievement was also highlighted in a LinkedIn post by the development team, further underscoring its importance within the studio.
New content and ongoing updates
The studio has not stood still since release. On September 9, 2026, the "Silent Skulls" update was launched, introducing four new skulls, balance improvements for popular builds, and a range of quality-of-life changes, as reported by Pocket Gamer. This substantial update was accompanied by the rollout of version 1.6 and the release of a separate Supporter Pack on Steam, signaling Pepperbox Studios' commitment to ongoing post-release monetization and support for the project, as noted by COGconnected. The addition of new skulls and balance tweaks aims to keep experienced players engaged and maintain a dynamic meta, while quality-of-life improvements address community feedback.
Dice of Kalma's core gameplay revolves around battling Kalma, the underworld's grim guardian, by constructing a deck of skulls and rolling dice to trigger powerful combos. The roguelike structure means each run is different, with new unlocks and modifiers adding replay value. The game's dark aesthetic and risk-reward mechanics have helped it stand out in a crowded genre. According to discussions referencing the game's Steam page, Dice of Kalma is listed under store ID 5520, and the Supporter DLC has its own dedicated product page, confirming the presence of additional content and ongoing support for the title.
Animated series and community engagement
To expand the game's world beyond the core experience, Pepperbox Studios has launched "Cursed Skulls", a short animated lore series now available on YouTube. This move follows a trend among indie developers to deepen player engagement through narrative content outside the main game, as seen with other recent releases reported earlier.
The studio is also offering review keys on request, signalling an ongoing push to reach new audiences and maintain visibility across platforms. Dice of Kalma is available for download on Steam, Google Play Store and the App Store, with a trailer and animated series accessible via YouTube.
Platform reach and measurable impact
One million downloads is a concrete achievement for any indie developer, especially in a market where discoverability remains a challenge. Pepperbox Studios' ability to deliver regular updates and cross-platform support has likely contributed to sustained interest. The game's presence on both PC and mobile platforms ensures a broad player base, while the addition of new content and narrative material helps retain engagement beyond the initial launch window. GamesPress officially reported the milestone on September 14, 2026, and COGconnected highlighted the studio's strategy of supporting the game with both free updates and paid content, such as the Supporter Pack, to foster long-term growth.
While the studio has not disclosed active player numbers or revenue, the download milestone is a clear indicator of reach. The ongoing update schedule and community-facing initiatives suggest Pepperbox Studios is intent on building Dice of Kalma into a long-term franchise rather than a one-off release.
Deckbuilding roguelikes like Dice of Kalma rely on a combination of randomisation and player choice to create replayability. Each run is shaped by the skulls added to a player's deck and the outcomes of dice rolls, meaning no two sessions are identical. This procedural structure is central to the genre's appeal, but also places pressure on developers to balance variety with fairness and to deliver regular updates that keep the experience fresh without undermining core mechanics.