Game of Thrones

1 story
The playable role-playing game structure of Game of Thrones depends on class and skill progression, stance-based real-time combat and Red priest magic, so progression depends on more than raw character statistics. Mors Westford and Alester Sarwyck anchor the campaign in Riverspring and Castle Black, where exploration gives context to progression.
A second layer of decision-making comes from dialogue choices, character progression and equipment choices, so repeated objectives can demand different solutions. The tag supports focused work on version differences, control design and preservation, while separating confirmed features from assumptions.