Torchlight

1 story
The action role-playing game design language of Torchlight is defined by isometric real-time combat, skill tree progression and Destroyer playable class, giving preparation and execution equal importance. The action unfolds across Torchlight mining town, where Ordrak supplies the main opposition.
Its pacing changes through Vanquisher playable class, Alchemist playable class and randomised dungeon floors, so repeated objectives can demand different solutions. The strongest subjects for further analysis are version differences, control design and preservation, especially where the role of skill tree progression changes the experience.