Total Mayhem Games will release We Were Here Tomorrow on 20 October 2026 for Steam, PlayStation 5 and Xbox Series X|S. The new entry moves the series into a retro-futuristic setting built around communication and shared puzzle solving.
Two explorers will enter a facility where time, gravity and space disrupt the usual rules of cooperation when We Were Here Tomorrow launches on 20 October 2026. Total Mayhem Games has confirmed the next entry in its co-op puzzle adventure series for Steam, PlayStation 5 and Xbox Series X|S. Famitsu reports the same release date and platform lineup. The announcement shown during PC Gaming Show Tokyo Direct 2026 presents the game as the series' next communication-focused entry.
Release plans
The Rotterdam-based independent studio has set the price at US $19.99, £16.99, €19.99 and ¥2,600. Players on all three platforms will have a clear launch date. PC Gamer separately reports planned cross-play between Steam, PlayStation 5 and Xbox Series X|S. The available material does not specify regional release times, preload details or whether the console versions will share all features with the Steam edition.
The confirmed date is the main practical detail for players. The announcement does not describe We Were Here Tomorrow as an early-access project, beta or preview release. Total Mayhem Games has not provided technical performance targets, system requirements or independent testing results.
The game already has a sizeable audience. The studio reports more than 350,000 wishlists. The Tokyo Game Show and CESA announcement lists that figure as an existing pre-launch milestone. It does not establish future sales or player retention.
Two views of one facility
We Were Here Tomorrow keeps the series' central idea. Each player sees a different side of the mysterious facility. Each one carries a distinct high-tech tool and describes what they can see through walkie-talkies. Progress depends on turning incomplete information into precise instructions, not on searching the same room together.
The new puzzles rely on separate viewpoints and cooperation. Total Mayhem Games says players will need to combine their roles to overcome obstacles involving time, gravity and space. A TGS 2026 preview by 4Gamer describes the same two-player structure. Partners see different parts of the world and communicate through a walkie-talkie. The preview estimates the campaign at approximately 12 to 15 hours. The available material does not detail individual puzzle solutions or the number of areas in the facility.
The setting moves the series into an imagined 1980s future. Norček Industries is the central location. A missing research team and its experiments form the mystery the two explorers must investigate. The stated presentation includes striking environments and a synthwave soundtrack. The release-date reveal trailer alone cannot show how closely its footage matches the final build or how the game performs on each platform.
What the trailer shows
The official release-date reveal trailer gives a closer look at the setting and gameplay direction. Creative Director Martín Mittner discusses how the We Were Here experience has developed. The trailer confirms that the studio wants to expand the formula rather than leave it behind. Familiar elements remain, while the new mechanics are meant to make communication harder.
That difference matters. A trailer can show a game's premise and selected mechanics. It cannot prove final performance, puzzle variety or the quality of the full campaign. No frame-rate figures, resolution targets, graphics modes or platform comparisons have been announced. There is currently no evidence for claims about visual parity or technical superiority between Steam, PlayStation 5 and Xbox Series X|S.
The series' established structure also shows what the announcement leaves open. Players know the experience is built for two people with different roles. The available material does not confirm local co-op, offline play, matchmaking, cross-platform communication or accessibility features. PC Gamer has reported cross-play between the three announced platforms. That remains a separately reported feature, not a complete technical specification. These are not negative findings. They are details Total Mayhem Games has not disclosed here.
NGB's earlier indie coverage looked at another project promoted through future release plans rather than finished-player evidence. We Were Here Tomorrow is in a stronger position on one point: its exact launch date and platforms have been announced.
A franchise at scale
Almost a decade after the original We Were Here launched, Total Mayhem Games says the franchise has grown to five games and more than 15 million players. The studio began with the free co-op puzzle adventure We Were Here on Steam in 2017. It later released We Were Here Too in 2018, We Were Here Together in 2019, We Were Here Forever in 2022 and We Were Here Expeditions: The Friendship in 2023. A Japanese release announcement published through PR TIMES attributes the more-than-15-million-player figure to the series as a whole.
The company now has more than 40 developers, according to the supplied studio information. The PR TIMES announcement describes Total Mayhem Games as a team of more than 40 developers. Those figures place We Were Here Tomorrow inside an established series rather than presenting it as an untested first release. The wishlist total points to strong pre-launch interest, but it does not prove future sales or player retention.
For players deciding whether to follow the series to its fifth main entry, the confirmed offer is specific. It is a two-player puzzle adventure set inside Norček Industries. The game combines a retro-futuristic mystery with asymmetrical information and communication. The 12 to 15-hour estimate reported by 4Gamer gives an early sense of scope. Technical performance, accessibility, online requirements and the exact campaign structure remain unconfirmed.
Asymmetrical co-op gives partners different information or abilities instead of showing both players the same game world. Communication is therefore a core part of play, not an extra social feature. That gives We Were Here Tomorrow a clear design identity across its three confirmed platforms. Based on the available evidence, the October launch is a properly dated continuation of an established co-op series. The announcement supports confidence in the concept and schedule, not a final judgment on how well the finished game will perform.