Dwarven Brothers and 1312 Interactive have announced that We Are So Cooked, a 1-4 player physics-based stealth game about hiding bodies, will launch for Windows PC via Steam on 15 October 2026, with console versions to follow
Dwarven Brothers, in partnership with publisher 1312 Interactive, has officially scheduled the release of We Are So Cooked for Windows PC on 15 October 2026. This new co-op physics-stealth title tasks up to four players with the unconventional challenge of moving a dead body to an exit without being caught. The announcement confirms a Steam launch first, with Nintendo Switch 1|2, PlayStation 5, and XBOX Series X|S versions planned for a later date.
Gameplay Structure and Core Mechanics
We Are So Cooked is built around cooperative play, requiring players to coordinate as they drag a heavy, unwieldy body through a series of environments filled with hazards and watchful AI. The game's physics system means that moving the body alone is slow and leaves a visible trail, while working as a team introduces the risk of miscommunication and accidental mishaps. Obstacles such as doorframes, vases, and environmental clutter can snag the body, forcing players to adapt their approach on the fly.
Stealth is central to the experience. If any non-player character witnesses the group carrying the body, they will raise the alarm, summoning security and potentially ending the run. Players must also avoid security cameras and guard dogs, adding further layers of challenge. The game encourages improvisation, allowing players to use environmental items-such as wheelchairs for transport or mops to clean up blood trails-to aid their escape. However, each player can only carry one item or drag the body at a time, making teamwork essential.
Level Design and Scenario Variety
Each scenario in We Are So Cooked introduces new physics hazards and AI threats, requiring players to adapt their tactics. Levels range from luxury hotel lobbies, where players might balance the body on unstable luggage carts, to heavily guarded, freezing bunkers where detection can mean instant failure. The unpredictable nature of the game's physics and AI systems means that even minor mistakes can escalate into chaotic, memorable moments.
The game is designed for 1-4 players, but the experience is intended to be most engaging with a full squad, as coordination and communication become increasingly important with more participants. The developers have not yet detailed whether online matchmaking will be available at launch or if play will be limited to friends and local co-op.
Release Timing and Platform Plans
According to the official announcement, We Are So Cooked will debut on Windows PC via Steam on 15 October 2026. Console versions for Nintendo Switch 1|2, PlayStation 5, and XBOX Series X|S are planned for release after the initial PC launch, though specific dates for these platforms have not been provided. The game is currently available to wishlist on Steam, but pricing and edition details have not been disclosed.
No information has been released regarding cross-play, cross-progression, or platform-specific features. It is also unclear whether the console versions will launch simultaneously or in a staggered rollout. Further details are expected closer to the PC release date.
Physics-based stealth games rely on simulated movement and environmental interaction to create unpredictable, emergent gameplay. In We Are So Cooked, the use of ragdoll physics means that the body's behaviour is affected by player input, obstacles, and environmental factors, making each attempt unique. This approach can lead to both comedic and challenging situations, as players must constantly adapt to the consequences of their actions. The unpredictability of physics-driven systems is a key reason why these games often generate memorable co-op experiences, but it also means that player skill and communication are critical to success.