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Shared Custody Turns Demonic Babysitting Into Co-op Survival

Steve Bauman PC gaming and playtesting editor Next-Gen Gaming Blog

Post by Steve Bauman

Shared Custody Turns Demonic Babysitting Into Co-op Survival Next-Gen Gaming Blog
Shared Custody Turns Demonic Babysitting Into Co-op Survival

EAT PANT has announced Shared Custody for PC on Steam. The co-op game puts up to four players in the role of demons escorting Sprog through dangerous worlds, but no release date has been confirmed.

Carrying the heir to the infernal throne is dangerous work. In Shared Custody, up to four players take the role of demons with temporary legal guardianship of Sprog. Their job is to escort him through hazardous worlds and reach the Unholy Gates.

The demonic assignment

The task sounds simple: keep Sprog alive and keep him satisfied. He may demand to be held by a specific player or ask to be entertained. He can also request something more sacrificial. The group must then decide whether giving in is safer than dealing with his displeasure.

That is where the co-op pressure comes from. Sprog is not just an objective to carry between checkpoints. His demands can disrupt the team's plans. Players must split their attention between finding the route, staying alive and looking after their infernal charge.

The game supports one to four players on PC through Steam. The experience should change depending on whether one player has to manage Sprog alone or a full group can share the burden in a dangerous environment. The Steam Store listing and the corresponding public SteamDB record both identify the project as a one-to-four-player co-op game for PC. That makes the player count one of the few details that can be traced beyond the announcement material.

Burnout changes the route

Damage and carrying Sprog both raise the players' BURNOUT. As exhaustion builds, movement, climbing and survival become harder. A mistake can directly affect the group's ability to continue.

The system turns ordinary traversal into a resource problem instead of a simple walk to the exit. A team that takes too much damage may struggle with obstacles it handled earlier. Carrying Sprog may be necessary, but it comes at a cost when the group must choose between meeting his demands and saving enough energy to reach the gates.

The available description gives no numerical thresholds for BURNOUT and does not explain how recovery works. It also does not confirm whether the game includes combat, how failure is handled or whether the worlds have objectives beyond reaching the Unholy Gates. Those details will shape how deep the escort system feels in practice.

Modular worlds await

Players will explore semi-procedural modular worlds filled with hazards, obstacles and environmental puzzles. This suggests spaces built from modular elements with some variation between runs. It does not confirm a fully randomised campaign or unlimited replayability. Procedural design can mean lightly rearranged routes, but it can also produce environments that differ much more from one run to the next.

Shared Custody's announcement trailer is the main visual evidence currently available. The supplied information does not identify the footage as a final build or include independent performance testing. It therefore cannot show how stable the game will be at launch or how much content the finished version will contain.

The project comes from EAT PANT, a New Zealand based duo. Its 3D platformer Teeto was released a couple months ago. Readers interested in the team's recent work can find our earlier release coverage. Shared Custody takes a different approach by putting co-operative care at the centre of its design.

Release details

Shared Custody has no announced release date. EAT PANT has placed the game on Steam for wishlisting, so the store listing is the clearest current way for PC players to follow development.

At the time of review, no independent, verifiable report has confirmed a release, demo, delay or change of status after the announcement. The publicly indexed results available through SteamDB and the Steam Store do not provide a separate development update tied to Shared Custody. The announced status remains the appropriate description.

The confirmed numbers are limited but useful. The game supports one to four players and is announced for one platform, PC, through Steam. The supplied material gives no price, editions, system requirements, release window or additional platform versions. Open indexed results also contain no official figures for sales, wishlists, budget or demo downloads.

There are no independently verifiable comments from the developer, publisher or platform beyond the original announcement material. Publicly available search results do not confirm additional information about EAT PANT's publisher, team size or previous projects. The project's wider production background cannot yet be assessed from independent sources.

That leaves the announcement at an early stage. The premise is specific. The BURNOUT mechanic gives the escort task a clear cost. The modular worlds could support repeatable co-op runs, but that possibility is not proof of what the finished game will offer. Shared Custody is most compelling as a focused co-op concept that still needs a release date and more evidence before its survival and exploration loop can be judged.

BURNOUT works as an exhaustion system rather than a conventional health bar. Damage and carrying duties build pressure, making later movement and climbing harder. Poor decisions can therefore make the next obstacle more difficult. Based on the available information, Shared Custody has a sharper co-op identity than a generic escort game. EAT PANT's decision to make the dependent character demanding gives the Steam announcement a clear player-facing hook, while the release details remain unsettled.

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