Resonance: A Plague Tale Legacy shifts the series' focus from stealth to melee combat and introduces a new protagonist, but not all changes land as intended. Here's how the prequel spinoff compares to previous entries
Resonance: A Plague Tale Legacy marks a notable departure from the established formula of the Plague Tale series, trading its infamous rat swarms and stealth-driven gameplay for a more direct approach to combat and a fresh cast of characters. This prequel spinoff attempts to reimagine the series' core mechanics and narrative focus, but the results are mixed, with some innovations struggling to match the impact of earlier entries.
New Direction and Protagonist
Unlike previous instalments, Resonance: A Plague Tale Legacy centres on Sophia, a supporting character from A Plague Tale: Requiem, now elevated to the lead role. The game abandons the sibling dynamic of Hugo and Amicia, instead following Sophia's treasure hunt through ancient ruins and forgotten horrors. While the narrative introduces a new threat in place of the familiar rat plague, the shift in focus means the emotional depth and character development that defined earlier games are less pronounced. Sophia's journey is more about external discovery than personal transformation, and the supporting cast, including Leni and Faro, struggle to leave a lasting impression.
The story begins as a classic adventure, with Sophia and her companions navigating puzzles and uncovering the secrets of a lost civilisation. However, the character arcs remain relatively flat, and the relationships lack the intensity and nuance that made the original games' cast memorable. The ancient history revealed through flashbacks often overshadows the main characters' own stories, making Sophia feel more like a participant than the true centre of the narrative.
Gameplay Changes and Combat Focus
Resonance: A Plague Tale Legacy moves away from the stealth mechanics that defined its predecessors, opting instead for third-person melee combat. Players now engage enemies directly, using light and heavy attacks, parries, and dodges in a series of confined arenas. While this approach is consistent with other action-adventure titles, the combat system is basic, with limited enemy variety and shallow mechanics that can quickly become repetitive over the course of the 12-hour campaign.
The game does include a skill tree, offering incremental upgrades such as enhanced kicks or temporary damage resistance. However, these additions do little to deepen the combat experience. Occasionally, new mechanics are introduced-such as attacks that initially cannot be parried-only to be negated by subsequent skill upgrades, further reducing the challenge and variety. The result is a combat system that rarely matches the tension or creativity of the series' earlier stealth encounters.
Puzzles, Environments and Series Identity
Between combat sequences, Resonance: A Plague Tale Legacy retains the series' tradition of environmental puzzles, often involving the manipulation of light to progress. While these puzzles are generally accessible and sometimes enjoyable, they rarely reach the ingenuity of previous games' rat-based challenges. Many puzzles revolve around moving mirrors to direct beams of light, a familiar trope that can feel like a step backwards in terms of originality.
The game's environments remain visually impressive, with detailed ruins and atmospheric settings that evoke the series' signature mood. Later sections introduce a new type of enemy that cannot be confronted directly, briefly recapturing the sense of vulnerability and resourcefulness that defined earlier entries. These moments stand out as highlights, but they are interspersed with less engaging combat and puzzle segments.
Overall Verdict and Series Context
Resonance: A Plague Tale Legacy represents a bold attempt to refresh the franchise, but its experiments with combat and character focus yield uneven results. The new protagonist and ancient setting offer some intrigue, and the overarching mystery of the lost civilisation is compelling. However, the lack of a strong character arc for Sophia, repetitive combat, and less inventive puzzles mean the game struggles to reach the emotional and mechanical heights of A Plague Tale: Innocence and A Plague Tale: Requiem.
For players interested in the series' world and lore, Resonance provides additional context and a different perspective, but it is unlikely to satisfy those seeking the same depth of character and tension found in previous titles. The game's 12-hour length is consistent with earlier entries, but the shift in gameplay focus may not appeal to all fans of the franchise.
Understanding the difference between stealth and melee-focused gameplay is key to appreciating the changes in Resonance: A Plague Tale Legacy. Stealth systems typically reward careful planning, observation, and avoidance, creating tension through vulnerability and limited resources. By contrast, melee combat places the player in direct confrontation, often prioritising timing and reflexes over strategy. The transition between these approaches can significantly alter the pacing and emotional impact of a game, as seen in this latest entry.