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Kick's Steam Release Moves to November 2026 After Showcase Reveal

Steve Bauman PC gaming and playtesting editor Next-Gen Gaming Blog

Post by Steve Bauman

Kick's Steam Release Moves to November 2026 After Showcase Reveal Next-Gen Gaming Blog
Kick's Steam Release Moves to November 2026 After Showcase Reveal

Kick, the side-scrolling football adventure from nospacelost and Shoreline Games, has shifted its Steam launch to November 2026 following a new release window announcement at the Convergence Showcase

Kick, the debut title from solo Swiss developer nospacelost and indie publisher Shoreline Games, will now launch on Steam in November 2026. The revised release window was officially announced during the recent Convergence Showcase, following a summer of public demos and event appearances. This adjustment gives the game a clearer path to release, with the team aiming to build further momentum ahead of launch.

New Release Window and Showcase Details

The updated November 2026 release window for Kick was revealed exclusively at the Convergence Showcase, replacing the previously unconfirmed timing. The announcement follows a period in which Kick was featured at IGN Live and made its first playable demo available during Steam Next Fest. According to Shoreline Games, the decision to move the launch to November is intended to provide additional space for the game to reach a wider audience and ensure a more polished release.

No specific release date within November has been confirmed. Shoreline Games has stated that a precise date will be announced in the coming months. The game remains a Steam exclusive at launch, with no mention of other platforms or early access plans at this stage.

Gameplay and Core Features

Kick is described as a cosy, side-scrolling, slice-of-life adventure set in Japanese-inspired environments. Players control 'The Kid', navigating through a variety of locations including city streets, beaches, underpasses and parks. The gameplay centres on running, jumping and kicking a football through 23 levels, each with unique hazards and challenges.

Levels include both timed and untimed options, allowing players to choose between skill-based runs and a more relaxed experience. Collectible coins can be used to unlock cosmetic skins for the football and in-game flags. The game also features in-level challenges that test ball control and traversal skills. While the demo has been publicly available, there is no independent review or technical analysis of the final build at this stage.

Development Status and Studio Background

Kick is the first project from nospacelost, a solo developer based in Switzerland, with Shoreline Games handling publishing duties. The game has been in active development throughout 2026, with public exposure increasing through event demos and showcase trailers. The publisher's catalogue includes other indie titles, but Kick represents a new direction focused on accessible, narrative-driven gameplay.

As of July 2026, the game is still in development, with the November release window providing additional time for refinement. There is no information on pricing, edition structure, or post-launch plans. No console or mobile versions have been announced, and the Steam listing does not indicate any early access or beta period beyond the initial demo.

What Remains Unconfirmed

While the November 2026 window is now official, several details remain unannounced. The exact release date, minimum and recommended PC specifications, and any potential accessibility features have not been disclosed. There is also no confirmation of controller support, localisation options, or plans for future content updates. The available trailer footage is edited and does not represent unbroken gameplay, so final performance and technical quality are yet to be independently verified.

Players interested in Kick can wishlist the game on Steam and follow updates from Shoreline Games and nospacelost. Further announcements regarding the release date and additional features are expected closer to launch.

Release windows are commonly used in the games industry to signal a planned launch period without committing to a specific date. This approach allows developers to adjust for final testing, certification, and marketing needs, especially for debut projects or smaller teams. While a release window provides a target for players, it does not guarantee a fixed date, and further changes remain possible until the game is certified and ready for distribution.

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